git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1027 c06c8d41-db1a-0410-9941-cceddc491573
LIBWXPN6HLJAIGEFJYLOL4HLIUD236U3WM5QPHIZ3DSB4CCUJERAC
UA567W6JTM5YXHN7ASN6KU3K66JCXPLTKSAOK5ZEXQMEI6K2SHZAC
JR2RAQ523LOWNDYJNK6AZVKI6WVMI622PIV72XWOVZYPXPUKSQWAC
77H4BWWPPGLM3PLZH4QTAJRXIZTSDVNCOKZE223I437FN2UJ34RQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
YWYXUCZKGNIAWAUKUESIPFCAL5HZOKOEWHUEUW7X4DMAX2HG2FSAC
RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC
SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC
43ZTEB57FU7KE5EVMYWZONNVJBZCGF3JEAJZIY25LC4LGE65PG5QC
// can be found in player.cc, ie those that the player can tell by
// using the '@' command. Things like confusion and sticky flame
// can be found in player.cc, ie those that the player can tell by
// using the '@' command. Things like confusion and sticky flame
(ustealth < 10) ? "extremely un" :
(ustealth < 20) ? "very un" :
(ustealth < 30) ? "un" :
(ustealth < 50) ? "fairly " :
(ustealth < 80) ? "" :
(ustealth < 120) ? "quite " :
(ustealth < 160) ? "very " :
(ustealth < 200) ? "extremely "
: "incredibly " );
(ustealth < 10) ? "extremely un" :
(ustealth < 20) ? "very un" :
(ustealth < 30) ? "un" :
(ustealth < 50) ? "fairly " :
(ustealth < 80) ? "" :
(ustealth < 120) ? "quite " :
(ustealth < 160) ? "very " :
(ustealth < 200) ? "extremely "
: "incredibly " );
text += info;
snprintf( info, INFO_SIZE,
"%s in your current equipment.",
(to_hit < 1) ? "You are completely incapable of fighting" :
(to_hit < 5) ? "Hitting even clumsy monsters is extremely awkward" :
(to_hit < 10) ? "Hitting average monsters is awkward" :
(to_hit < 15) ? "Hitting average monsters is difficult" :
(to_hit < 20) ? "Hitting average monsters is hard" :
(to_hit < 30) ? "Very agile monsters are a bit awkward to hit" :
(to_hit < 45) ? "Very agile monsters are a bit difficult to hit" :
(to_hit < 60) ? "Very agile monsters are a bit hard to hit" :
(to_hit < 100) ? "You feel comfortable with your ability to fight"
: "You feel confident with your ability to fight" );
text += info;
snprintf( info, INFO_SIZE,
"%s in your current equipment.",
(to_hit < 1) ? "You are completely incapable of fighting" :
(to_hit < 5) ? "Hitting even clumsy monsters is extremely awkward" :
(to_hit < 10) ? "Hitting average monsters is awkward" :
(to_hit < 15) ? "Hitting average monsters is difficult" :
(to_hit < 20) ? "Hitting average monsters is hard" :
(to_hit < 30) ? "Very agile monsters are a bit awkward to hit" :
(to_hit < 45) ? "Very agile monsters are a bit difficult to hit" :
(to_hit < 60) ? "Very agile monsters are a bit hard to hit" :
(to_hit < 100) ? "You feel comfortable with your ability to fight"
: "You feel confident with your ability to fight" );
text += info;
continue;
int level = you.mutation[ i ];
switch(i) {
case MUT_TOUGH_SKIN:
AC_change += level;
break;
case MUT_STRONG:
Str_change += level;
break;
case MUT_CLEVER:
Int_change += level;
break;
case MUT_AGILE:
Dex_change += level;
break;
case MUT_GREEN_SCALES:
AC_change += 2*level-1;
break;
case MUT_BLACK_SCALES:
AC_change += 3*level;
Dex_change -= level;
break;
case MUT_GREY_SCALES:
AC_change += level;
break;
case MUT_BONEY_PLATES:
AC_change += level+1;
Dex_change -= level;
break;
case MUT_REPULSION_FIELD:
EV_change += 2*level-1;
if (level == 3) {
if (have_any)
text += ", ";
text += "repel missiles";
have_any = true;
}
break;
case MUT_POISON_RESISTANCE:
if (have_any)
text += ", ";
text += "poison resistance";
have_any = true;
break;
case MUT_CARNIVOROUS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "carnivore %d", level);
text += info;
have_any = true;
break;
case MUT_HERBIVOROUS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "herbivore %d", level);
text += info;
have_any = true;
break;
case MUT_HEAT_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "fire resistance %d", level);
text += info;
have_any = true;
break;
case MUT_COLD_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "cold resistance %d", level);
text += info;
have_any = true;
break;
case MUT_SHOCK_RESISTANCE:
if (have_any)
text += ", ";
text += "electricity resistance";
have_any = true;
break;
case MUT_REGENERATION:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "regeneration %d", level);
text += info;
have_any = true;
break;
case MUT_FAST_METABOLISM:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "fast metabolism %d", level);
text += info;
have_any = true;
break;
case MUT_SLOW_METABOLISM:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "slow metabolism %d", level);
text += info;
have_any = true;
break;
case MUT_WEAK:
Str_change -= level;
break;
case MUT_DOPEY:
Int_change -= level;
break;
case MUT_CLUMSY:
Dex_change -= level;
break;
case MUT_TELEPORT_CONTROL:
if (have_any)
text += ", ";
text += "teleport control";
have_any = true;
break;
case MUT_TELEPORT:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "teleportitis %d", level);
text += info;
have_any = true;
break;
case MUT_MAGIC_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "magic resistance %d", level);
text += info;
have_any = true;
break;
case MUT_FAST:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "speed %d", level);
text += info;
have_any = true;
break;
case MUT_ACUTE_VISION:
if (have_any)
text += ", ";
text += "see invisible";
have_any = true;
break;
case MUT_DEFORMED:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "deformed body %d", level);
text += info;
have_any = true;
break;
case MUT_TELEPORT_AT_WILL:
snprintf(info, INFO_SIZE, "teleport at will %d", level);
if (have_any)
text += ", ";
text += info;
have_any = true;
break;
case MUT_SPIT_POISON:
if (have_any)
text += ", ";
text += "spit poison";
have_any = true;
break;
case MUT_MAPPING:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "sense surroundings %d", level);
text += info;
have_any = true;
break;
case MUT_BREATHE_FLAMES:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "breathe flames %d", level);
text += info;
have_any = true;
break;
case MUT_BLINK:
if (have_any)
text += ", ";
text += "blink";
have_any = true;
break;
case MUT_HORNS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "horns %d", level);
text += info;
have_any = true;
break;
case MUT_STRONG_STIFF:
Str_change += level;
Dex_change -= level;
break;
case MUT_FLEXIBLE_WEAK:
Str_change -= level;
Dex_change += level;
break;
case MUT_LOST:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "forgetfulness %d", level);
text += info;
have_any = true;
break;
case MUT_CLARITY:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "clarity %d", level);
text += info;
have_any = true;
break;
case MUT_BERSERK:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "berserk %d", level);
text += info;
have_any = true;
break;
case MUT_DETERIORATION:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "deteriotation %d", level);
text += info;
have_any = true;
break;
case MUT_BLURRY_VISION:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "blurry vision %d", level);
text += info;
have_any = true;
break;
case MUT_MUTATION_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "mutation resistance %d", level);
text += info;
have_any = true;
break;
case MUT_FRAIL:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "-%d hp", level*10);
text += info;
have_any = true;
break;
case MUT_ROBUST:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "+%d hp", level*10);
text += info;
have_any = true;
break;
case MUT_TORMENT_RESISTANCE:
if (have_any)
text += ", ";
text += "torment resistance";
have_any = true;
break;
case MUT_NEGATIVE_ENERGY_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "life protection %d", level);
text += info;
have_any = true;
break;
case MUT_SUMMON_MINOR_DEMONS:
if (have_any)
text += ", ";
text += "summon minor demons";
have_any = true;
break;
case MUT_SUMMON_DEMONS:
if (have_any)
text += ", ";
text += "summon demons";
have_any = true;
break;
case MUT_HURL_HELLFIRE:
if (have_any)
text += ", ";
text += "hurl hellfire";
have_any = true;
break;
case MUT_CALL_TORMENT:
if (have_any)
text += ", ";
text += "call torment";
have_any = true;
break;
case MUT_RAISE_DEAD:
if (have_any)
text += ", ";
text += "raise dead";
have_any = true;
break;
case MUT_CONTROL_DEMONS:
if (have_any)
text += ", ";
text += "control demons";
have_any = true;
break;
case MUT_PANDEMONIUM:
if (have_any)
text += ", ";
text += "portal to Pandemonium";
have_any = true;
break;
case MUT_DEATH_STRENGTH:
if (have_any)
text += ", ";
text += "draw strength from death and destruction";
have_any = true;
break;
case MUT_CHANNEL_HELL:
if (have_any)
text += ", ";
text += "channel magical energy from Hell";
have_any = true;
break;
case MUT_DRAIN_LIFE:
if (have_any)
text += ", ";
text += "drain life";
have_any = true;
break;
case MUT_THROW_FLAMES:
if (have_any)
text += ", ";
text += "throw flames of Gehenna";
have_any = true;
break;
case MUT_THROW_FROST:
if (have_any)
text += ", ";
text += "throw frost of Cocytus";
have_any = true;
break;
case MUT_SMITE:
if (have_any)
text += ", ";
text += "invoke powers of Tartarus";
have_any = true;
break;
case MUT_CLAWS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "claws %d", level);
text += info;
have_any = true;
break;
case MUT_HOOVES:
if (have_any)
text += ", ";
text += "hooves";
have_any = true;
break;
case MUT_BREATHE_POISON:
if (have_any)
text += ", ";
text += "breathe poison";
have_any = true;
break;
case MUT_STINGER:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "stinger %d", level);
text += info;
have_any = true;
break;
case MUT_BIG_WINGS:
if (have_any)
text += ", ";
text += "large and strong wings";
have_any = true;
break;
case MUT_BLUE_MARKS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "blue evil mark %d", level);
text += info;
have_any = true;
break;
case MUT_GREEN_MARKS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "green evil mark %d", level);
text += info;
have_any = true;
break;
case MUT_RED_SCALES:
AC_change += level;
if (level == 3)
AC_change++;
break;
case MUT_NACREOUS_SCALES:
AC_change += 2*level-1;
break;
case MUT_GREY2_SCALES:
AC_change += 2*level;
Dex_change -= 1;
if (level == 3)
Dex_change--;
break;
case MUT_METALLIC_SCALES:
AC_change += 3*level+1;
if (level == 1)
AC_change--;
Dex_change -= level + 1;
break;
case MUT_BLACK2_SCALES:
AC_change += 2*level-1;
break;
case MUT_WHITE_SCALES:
AC_change += 2*level-1;
break;
case MUT_YELLOW_SCALES:
AC_change += 2*level;
Dex_change -= level-1;
break;
case MUT_BROWN_SCALES:
AC_change += 2*level;
if (level == 3)
AC_change--;
break;
case MUT_BLUE_SCALES:
AC_change += level;
break;
case MUT_PURPLE_SCALES:
AC_change += 2*level;
break;
case MUT_SPECKLED_SCALES:
AC_change += level;
break;
case MUT_ORANGE_SCALES:
AC_change += level;
if (level > 1)
AC_change++;
break;
case MUT_INDIGO_SCALES:
AC_change += 2*level-1;
if (level == 1)
AC_change++;
break;
case MUT_RED2_SCALES:
AC_change += 2*level;
if (level > 1)
AC_change++;
Dex_change -= level - 1;
break;
case MUT_IRIDESCENT_SCALES:
AC_change += level;
break;
case MUT_PATTERNED_SCALES:
AC_change += level;
break;
default: break;
}
}
if (AC_change)
continue;
int level = you.mutation[ i ];
switch(i) {
case MUT_TOUGH_SKIN:
AC_change += level;
break;
case MUT_STRONG:
Str_change += level;
break;
case MUT_CLEVER:
Int_change += level;
break;
case MUT_AGILE:
Dex_change += level;
break;
case MUT_GREEN_SCALES:
AC_change += 2*level-1;
break;
case MUT_BLACK_SCALES:
AC_change += 3*level;
Dex_change -= level;
break;
case MUT_GREY_SCALES:
AC_change += level;
break;
case MUT_BONEY_PLATES:
AC_change += level+1;
Dex_change -= level;
break;
case MUT_REPULSION_FIELD:
EV_change += 2*level-1;
if (level == 3) {
if (have_any)
text += ", ";
text += "repel missiles";
have_any = true;
}
break;
case MUT_POISON_RESISTANCE:
if (have_any)
text += ", ";
text += "poison resistance";
have_any = true;
break;
case MUT_CARNIVOROUS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "carnivore %d", level);
text += info;
have_any = true;
break;
case MUT_HERBIVOROUS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "herbivore %d", level);
text += info;
have_any = true;
break;
case MUT_HEAT_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "fire resistance %d", level);
text += info;
have_any = true;
break;
case MUT_COLD_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "cold resistance %d", level);
text += info;
have_any = true;
break;
case MUT_SHOCK_RESISTANCE:
if (have_any)
text += ", ";
text += "electricity resistance";
have_any = true;
break;
case MUT_REGENERATION:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "regeneration %d", level);
text += info;
have_any = true;
break;
case MUT_FAST_METABOLISM:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "fast metabolism %d", level);
text += info;
have_any = true;
break;
case MUT_SLOW_METABOLISM:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "slow metabolism %d", level);
text += info;
have_any = true;
break;
case MUT_WEAK:
Str_change -= level;
break;
case MUT_DOPEY:
Int_change -= level;
break;
case MUT_CLUMSY:
Dex_change -= level;
break;
case MUT_TELEPORT_CONTROL:
if (have_any)
text += ", ";
text += "teleport control";
have_any = true;
break;
case MUT_TELEPORT:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "teleportitis %d", level);
text += info;
have_any = true;
break;
case MUT_MAGIC_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "magic resistance %d", level);
text += info;
have_any = true;
break;
case MUT_FAST:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "speed %d", level);
text += info;
have_any = true;
break;
case MUT_ACUTE_VISION:
if (have_any)
text += ", ";
text += "see invisible";
have_any = true;
break;
case MUT_DEFORMED:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "deformed body %d", level);
text += info;
have_any = true;
break;
case MUT_TELEPORT_AT_WILL:
snprintf(info, INFO_SIZE, "teleport at will %d", level);
if (have_any)
text += ", ";
text += info;
have_any = true;
break;
case MUT_SPIT_POISON:
if (have_any)
text += ", ";
text += "spit poison";
have_any = true;
break;
case MUT_MAPPING:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "sense surroundings %d", level);
text += info;
have_any = true;
break;
case MUT_BREATHE_FLAMES:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "breathe flames %d", level);
text += info;
have_any = true;
break;
case MUT_BLINK:
if (have_any)
text += ", ";
text += "blink";
have_any = true;
break;
case MUT_HORNS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "horns %d", level);
text += info;
have_any = true;
break;
case MUT_STRONG_STIFF:
Str_change += level;
Dex_change -= level;
break;
case MUT_FLEXIBLE_WEAK:
Str_change -= level;
Dex_change += level;
break;
case MUT_LOST:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "forgetfulness %d", level);
text += info;
have_any = true;
break;
case MUT_CLARITY:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "clarity %d", level);
text += info;
have_any = true;
break;
case MUT_BERSERK:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "berserk %d", level);
text += info;
have_any = true;
break;
case MUT_DETERIORATION:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "deteriotation %d", level);
text += info;
have_any = true;
break;
case MUT_BLURRY_VISION:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "blurry vision %d", level);
text += info;
have_any = true;
break;
case MUT_MUTATION_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "mutation resistance %d", level);
text += info;
have_any = true;
break;
case MUT_FRAIL:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "-%d hp", level*10);
text += info;
have_any = true;
break;
case MUT_ROBUST:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "+%d hp", level*10);
text += info;
have_any = true;
break;
case MUT_TORMENT_RESISTANCE:
if (have_any)
text += ", ";
text += "torment resistance";
have_any = true;
break;
case MUT_NEGATIVE_ENERGY_RESISTANCE:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "life protection %d", level);
text += info;
have_any = true;
break;
case MUT_SUMMON_MINOR_DEMONS:
if (have_any)
text += ", ";
text += "summon minor demons";
have_any = true;
break;
case MUT_SUMMON_DEMONS:
if (have_any)
text += ", ";
text += "summon demons";
have_any = true;
break;
case MUT_HURL_HELLFIRE:
if (have_any)
text += ", ";
text += "hurl hellfire";
have_any = true;
break;
case MUT_CALL_TORMENT:
if (have_any)
text += ", ";
text += "call torment";
have_any = true;
break;
case MUT_RAISE_DEAD:
if (have_any)
text += ", ";
text += "raise dead";
have_any = true;
break;
case MUT_CONTROL_DEMONS:
if (have_any)
text += ", ";
text += "control demons";
have_any = true;
break;
case MUT_PANDEMONIUM:
if (have_any)
text += ", ";
text += "portal to Pandemonium";
have_any = true;
break;
case MUT_DEATH_STRENGTH:
if (have_any)
text += ", ";
text += "draw strength from death and destruction";
have_any = true;
break;
case MUT_CHANNEL_HELL:
if (have_any)
text += ", ";
text += "channel magical energy from Hell";
have_any = true;
break;
case MUT_DRAIN_LIFE:
if (have_any)
text += ", ";
text += "drain life";
have_any = true;
break;
case MUT_THROW_FLAMES:
if (have_any)
text += ", ";
text += "throw flames of Gehenna";
have_any = true;
break;
case MUT_THROW_FROST:
if (have_any)
text += ", ";
text += "throw frost of Cocytus";
have_any = true;
break;
case MUT_SMITE:
if (have_any)
text += ", ";
text += "invoke powers of Tartarus";
have_any = true;
break;
case MUT_CLAWS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "claws %d", level);
text += info;
have_any = true;
break;
case MUT_HOOVES:
if (have_any)
text += ", ";
text += "hooves";
have_any = true;
break;
case MUT_BREATHE_POISON:
if (have_any)
text += ", ";
text += "breathe poison";
have_any = true;
break;
case MUT_STINGER:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "stinger %d", level);
text += info;
have_any = true;
break;
case MUT_BIG_WINGS:
if (have_any)
text += ", ";
text += "large and strong wings";
have_any = true;
break;
case MUT_BLUE_MARKS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "blue evil mark %d", level);
text += info;
have_any = true;
break;
case MUT_GREEN_MARKS:
if (have_any)
text += ", ";
snprintf(info, INFO_SIZE, "green evil mark %d", level);
text += info;
have_any = true;
break;
case MUT_RED_SCALES:
AC_change += level;
if (level == 3)
AC_change++;
break;
case MUT_NACREOUS_SCALES:
AC_change += 2*level-1;
break;
case MUT_GREY2_SCALES:
AC_change += 2*level;
Dex_change -= 1;
if (level == 3)
Dex_change--;
break;
case MUT_METALLIC_SCALES:
AC_change += 3*level+1;
if (level == 1)
AC_change--;
Dex_change -= level + 1;
break;
case MUT_BLACK2_SCALES:
AC_change += 2*level-1;
break;
case MUT_WHITE_SCALES:
AC_change += 2*level-1;
break;
case MUT_YELLOW_SCALES:
AC_change += 2*level;
Dex_change -= level-1;
break;
case MUT_BROWN_SCALES:
AC_change += 2*level;
if (level == 3)
AC_change--;
break;
case MUT_BLUE_SCALES:
AC_change += level;
break;
case MUT_PURPLE_SCALES:
AC_change += 2*level;
break;
case MUT_SPECKLED_SCALES:
AC_change += level;
break;
case MUT_ORANGE_SCALES:
AC_change += level;
if (level > 1)
AC_change++;
break;
case MUT_INDIGO_SCALES:
AC_change += 2*level-1;
if (level == 1)
AC_change++;
break;
case MUT_RED2_SCALES:
AC_change += 2*level;
if (level > 1)
AC_change++;
Dex_change -= level - 1;
break;
case MUT_IRIDESCENT_SCALES:
AC_change += level;
break;
case MUT_PATTERNED_SCALES:
AC_change += level;
break;
default: break;
}
}
if (AC_change)
output += formatted_string::parse_string(text.substr(start, oldpos-start));
output += formatted_string::parse_string(EOL);
start = oldpos;
}
oldpos = pos;
output += formatted_string::parse_string(text.substr(start, oldpos-start));
output += formatted_string::parse_string(EOL);
start = oldpos;
}
oldpos = pos;
output += formatted_string::parse_string(text.substr(start, oldpos-start));
output += formatted_string::parse_string(EOL);
start = oldpos;
}
oldpos = pos;
output += formatted_string::parse_string(text.substr(start, oldpos-start));
output += formatted_string::parse_string(EOL);
start = oldpos;
}
oldpos = pos;