In mons_place(), don't alert summons to the player's presence during arena mode.
In monster_grid(), don't do check_awaken() on monsters during arena mode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8093 c06c8d41-db1a-0410-9941-cceddc491573
MCGOMSM7KM2RP4F65SOW763QN5AMR22GHE74SHVICRXUYI7YCRQAC VEVPRVWGRHRKBBUTO64ELK3NPZANUQI3ZZ7F23YXJQLKIORUW3HQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC PFEJ4LMDNEKLMGRCMWQ7EIRVU4JMYGICI4G7X4WVWOROVXQCBZ7QC 3HGELZU7NELOQ635HZO6IJIYLBSNCJ5VPH46IE22KA3OSLEFK7AQC P5TRGRH7XMQSPCZKM5IEEO34TY6WMLGHHX7BU6Y453JFRXLUR2VQC ESCBI3FPH2KWUEYDGE2LCX6AENLSV4XC6BCI7R2LQBMSUJIN2LFAC R2DQBWKIW7YUJB5SOQ7J274JIYRVX4H3ISFRPAL5RG2RVVP4G2KAC GPEJOT73KMACP33IPAKFR5ROGHCOIP22VXZMQNYTGLEA2OSZUM2AC // Make summoned being aware of player's presence.behaviour_event(creation, ME_ALERT, MHITYOU);
if (crawl_state.arena)behaviour_event(creation, ME_EVAL);else// Make summoned being aware of player's presence.behaviour_event(creation, ME_ALERT, MHITYOU);