"dies" (instead of testing wounded_damage() for constructs, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1391 c06c8d41-db1a-0410-9941-cceddc491573
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simple_monster_message(monster, " dies!", MSGCH_MONSTER_DAMAGE,
simple_monster_message(monster, wounded_damaged(monster->type) ? " is destroyed!" : " dies!", MSGCH_MONSTER_DAMAGE,
simple_monster_message(monster,
wounded_damaged(monster->type) ?
" is destroyed!" : " dies!",
MSGCH_MONSTER_DAMAGE,
int targ_holy = mons_holiness(monster),
const mon_holy_type targ_holy = mons_holiness(monster),
const int holy = mons_class_holiness(wound_class);
const mon_holy_type holy = mons_class_holiness(wound_class);