handle monster information (yet?) This means that the two parts (monsters/items) are differently formatted but for Tiles this looks much better this way than it did before.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8143 c06c8d41-db1a-0410-9941-cceddc491573
MUNICOGJDTT3DH4BIKWYE3LBC2YTSC6XMPB4RGCEABRP6Q7W733QC UQ4P6W76CTKR2MQNH3EWPS4QPDXE3YRLJRR6744ZJJ32XKYPXQQQC MADTICUXDKQB7EKTXG7J2OIJGUM7A437FRWIBRA3BIVEKXEXHO6AC Q3B3UVMYEVC4YJUPYVSNTR4DJH4E6J4JJDHZNT5LNOCHCPPMEMXAC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC LDBTCT5WIPLJPZWXS2RUQ26QKISCUUTLO77M464WOE6VSYSNPKYAC FCL7KOWXA5O3GLMDR22JCGMTHMZ57C4WQIJKBIIUQV3LI2CI3X7AC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC BWAQ3FHBBM6G3K3KYP75CRTR343RDQZJRYX5ZGYUEXYBAC3APDLAC 43BZJ22AMZ4562BBF325ABM5W7GLUT3MDUOHAQ5QJPPQFGTBISKAC MK7MCWBPFRJSUWVXZ43LPFJ5Y2AYZZCREDYBT7AWJUMTQ2ET5AZQC HKQTMQVLLOBG2VO47TUGSTQALA3D2YLMEVADXXYNR4RGGKD3F2ZAC HTR7KACUG3OB7ANWNQDJ2DDSAR2FQY6VLNLRAJ7OWW4P2AX5LOGAC if (InvEntry::show_glyph){unsigned glyph_char;unsigned short glyph_col;get_item_glyph( item, &glyph_char, &glyph_col );const std::string col_string = colour_to_str(glyph_col);const std::string prefix = " (<" + col_string + ">"+ static_cast<char>(glyph_char)+ "</" + col_string + ">)";tstr << prefix;}
MenuEntry *me = new MenuEntry(str, MEL_ITEM, 1, letter);me->data = reinterpret_cast<void*>(const_cast<item_def*>(&item));
*/InvEntry *me = new InvEntry(item);// MenuEntry *me = new MenuEntry(str, MEL_ITEM, 1, letter);// me->item = item;// me->data = reinterpret_cast<void*>(// const_cast<item_def*>(&item));#ifndef USE_TILE// Show glyphs only for ASCII.me->set_show_glyph(true);#endif