MVLBKQVOJ7DCX3XDVC3S5WBSYEUSCMFIWULUM7G2C777UZFT7SKAC NW3WF4AHXC2D3ZO3VUH73T3L5SJGVDTUGG4PPCDFZTKJKSTPURXAC CUWG6VMY5WJRKAMJDFMKPPSMFWS6AEYV3JJRGVIV3QLJNJBK752QC RBAGQ2PB7V5YAM5KSHSZR2E3MLKDSRVM5XYGI2TIXP5QMVBOQHDQC 4OKEEU32EGHIDAJ75GH3USSQHQPZBDZVC7TOP7ALMHZRUFPE5WEQC 7AMQN7MITMXBNVDAK5VOXTQ4TZIAOD6ZLOFJG7GQMBTY23Y2BKSAC LV6V7V62RQUOXYH2ZL7P5VHLXZOFMAMUSYRBEDIVPP27ISCEHFWAC L3AZ25JHBR3UGYOWQIYSAIMUSTCCI6LLAWQCL7QRMHVXR4NGV7RAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC HGBHRHXFVTEWYYV2D5HKTKL4Z6OSNR2ZOIHFQX55CVRCXQUQ7MQAC resists.elec = 0;resists.poison = 0;resists.fire = 0;resists.cold = 0;resists.acid = 0;resists.sticky_flame = false;resists.rotting = false;// An ugly thing gets one random resistance.ugly_thing_add_resistance();
if (one_chance_in(3))att_flav = _ugly_thing_flavour_upgrade(att_flav);// A very ugly thing gets one more random resistance, and another// possible resistance based on its upgraded attack flavour.ugly_thing_add_resistance();
att_flav = _ugly_thing_flavour_upgrade(att_flav);
while (res == 0);// Guarantee certain resistances for upgraded attack flavours.if (att_flav == AF_POISON_MEDIUM && !resists.poison)resists.poison++;else if (att_flav == AF_NAPALM && !resists.sticky_flame)resists.sticky_flame = true;else if (att_flav == AF_ROT && !resists.rotting)resists.rotting = true;