git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2516 c06c8d41-db1a-0410-9941-cceddc491573
NVK2OISSU4XF2CGSK2BAWZE2OPCLTXYHNSE6UDJ5M54EHY2I7BLAC bool monsters::wants_armour(const item_def &item) const{// FIXME: Need monster body-size handling. For now, never attempt to// change armour.return (!mslot_item(MSLOT_ARMOUR));}bool monsters::pickup_armour(item_def &item, int near, bool force){ASSERT(item.base_type == OBJ_ARMOUR);if (!force && !wants_armour(item))return (false);// XXX: Monsters can only equip body armour (as of 0.3).if (get_armour_slot(item) != EQ_BODY_ARMOUR)return (false);// XXX: Very simplistic armour evaluation for the moment.if (const item_def *existing_armour = slot_item(EQ_BODY_ARMOUR)){if (!force && existing_armour->armour_rating() >= item.armour_rating())return (false);if (!drop_item(MSLOT_ARMOUR, near))return (false);}return pickup(item, MSLOT_ARMOUR, near);}