Added missing/new tiles. Player tiles and item tiles now more consistent with each other. Unrandarts now more distinct from their mundane counterparts. Graphics more consistent with descriptions/colors from unrand.h. Removed more old, ugly, unused tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4074 c06c8d41-db1a-0410-9941-cceddc491573
OCGSM3TA4KYVM4JXHTHPA2SLY7EF6NPSIU4LJDRSQ2PJ6X7BP6CQC case 53: //return TILE_URAND_WYRMBANE;return TILE_WPN_SPEAR + 1;case 54: //return TILE_URAND_SPRIGGAN;return TILE_WPN_KNIFE + 1;case 55: //return TILE_URAND_LAJATANG;return TILE_WPN_LAJATANG + 1;case 56: //return TILE_URAND_BROOCH;return TILE_AMU_RANDOM_OFFSET + 2;case 57: //return TILE_URAND_SERPENT_SCOURGE;return TILE_WPN_WHIP + 1;
case 53: return TILE_URAND_WYRMBANE;case 54: return TILE_URAND_SPRIGGANS_KNIFE;case 55: return TILE_URAND_DIRE_LAJATANG;case 56: return TILE_URAND_BROOCH_OF_SHIELDING;case 57: return TILE_URAND_SERPENT_SCOURGE;
case SPWPN_SWORD_OF_POWER:case SPWPN_KNIFE_OF_ACCURACY:case SPWPN_VAMPIRES_TOOTH:case SPWPN_STAFF_OF_WUCAD_MU:break;
case SPWPN_SWORD_OF_POWER: return TILEP_HAND1_SWORD_OF_POWER;case SPWPN_KNIFE_OF_ACCURACY: return TILEP_HAND1_KNIFE_OF_ACCURACY;case SPWPN_VAMPIRES_TOOTH: return TILEP_HAND1_VAMPIRES_TOOTH;case SPWPN_STAFF_OF_WUCAD_MU: return TILEP_HAND1_WUCAD_MU;
//mace of Brilliancecase 8: return TILEP_HAND1_MACE_OF_VARIABILITY;//demon blade Leech
// mace of Brilliancecase 8: return TILEP_HAND1_MACE_OF_BRILLIANCE;// demon blade Leech
//giant club \"Skullcrushercase 22: break;//glaive of the Guardcase 24: break;//sword of Jihad
// giant club "Skullcrusher"case 22: return TILEP_HAND1_GIANT_CLUB_SLANT;// glaive of the Guardcase 24: return TILEP_HAND1_GLAIVE_OF_THE_GUARD;// sword of Jihad
//mace \"Undeadhuntercase 48: return TILEP_HAND1_LARGE_MACE;
// mace "Undeadhunter"case 48: return TILEP_HAND1_UNDEADHUNTER;// blowgun of the Assassincase 53: return TILEP_HAND1_BLOWGUN_ASSASSIN;case 54: return TILEP_HAND1_WYRMBANE;case 55: return TILEP_HAND1_SPRIGGANS_KNIFE;case 56: return TILEP_HAND1_DIRE_LAJATANG;case 58: return TILEP_HAND1_SERPENT_SCOURGE;
quarterstaff SPWPN_STAFF_OF_WUCAD_MU /* Its power varies in proportion to its wielder's intelligence. Using it can be a bit risky.
spwpn_wucad_mu SPWPN_STAFF_OF_WUCAD_MU /* Its power varies in proportion to its wielder's intelligence. Using it can be a bit risky.