ghost spell list.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5693 c06c8d41-db1a-0410-9941-cceddc491573
OEITBWQWZDJ2VBG24XPTJYA445XKT3X7XHGZL3F2WX4IVZEXQL5QC
DDU4A3JGN5IUIPP5IASOODKPR2WBHSDSV4FITZ6HNXNSXXQACWAQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
7AMQN7MITMXBNVDAK5VOXTQ4TZIAOD6ZLOFJG7GQMBTY23Y2BKSAC
case SPELL_SUMMON_SCORPIONS: if (_mons_abjured(monster, monsterNearby)) return; sumcount2 = 1 + random2(3) + random2( monster->hit_dice / 5 + 1 );
case SPELL_SUMMON_SCORPIONS:
if (_mons_abjured(monster, monsterNearby))
return;
sumcount2 = 1 + random2(3) + random2( monster->hit_dice / 5 + 1 );
duration = std::min(2 + monster->hit_dice / 5, 6); for (sumcount = 0; sumcount < sumcount2; sumcount++) { create_monster( mgen_data( MONS_SCORPION, SAME_ATTITUDE(monster), duration, monster->pos(), monster->foe, flags )); } return;
duration = std::min(2 + monster->hit_dice / 5, 6);
for (sumcount = 0; sumcount < sumcount2; sumcount++)
{
create_monster(
mgen_data( MONS_SCORPION, SAME_ATTITUDE(monster), duration,
monster->pos(), monster->foe, flags ));
}
SPELL_SUMMON_SCORPIONS,