account, there's no need to manually backlight invisible monsters anymore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4341 c06c8d41-db1a-0410-9941-cceddc491573
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// invisible monsters inside a halo don't lose backlightif (has_ench(ENCH_INVIS) && inside_halo(x, y))add_ench(mon_enchant(ENCH_BACKLIGHT, 0, KC_YOU, 10));else if (!quiet)
if (!quiet)