Need to update the AI so the monster either flees or unsubmerges and fights.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1501 c06c8d41-db1a-0410-9941-cceddc491573
OSRZEPPGBIMSZBWIVBTZTTIMV6TEUGVZRZ5AI2ZJW7CVZZQBUIMQC 5HPIIGNWB3UXJ5APQLAGFOV2CA7J2GB7AWAVVZDBB2YZS4TNCMAQC C67GX7W5HBCDPQJRSHWMLM4DUJ3ELFSHH42SVICFJVCJW25T5Z3AC SJHCL6QB52L4OCU5GT3UN7ZIRKL5NENRHOS2DU2SOG7QSVNXSZPQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC I5N4EIR6SCLLRGKRBUKW5FKUVYK62EA5DOWIAS5XFIHZQKMCXWBAC R22TTMI6WXWULC7ODKFF3QCB7MOTETQQ6IR4BUCUPOCQKQNCTT5AC QDTVLBRGHDTRUVT7I3O72K6TMOYAUSAJBZUHGOEFU2RKJNUPWZSQC AXQJOPTECRU3ECV3ICDUR6SGBIOIZT5HIOSJ77MRLF5ECGOITMDQC MRM4SLSXJTRYJPH2YYTAFTO2CAOXLP2OCMRNYRTIRRYOMWM7NMFAC }// Given an adjacent monster, returns true if the player can hit it (the// monster should either not be submerged or submerged in shallow water,// if the player has a polearm).bool player_can_hit_monster(const monsters *mons){if (!mons_is_submerged(mons))return (true);if (grd(mons->pos()) != DNGN_SHALLOW_WATER)return (false);const item_def *weapon = you.weapon();return (weapon && weapon_skill(*weapon) == SK_POLEARMS);