Also add the "Welcome, <name> the <species> <class>" to the selection screens for weapons and such. While this mostly is necessary if you've got cls and race both set to random, it is also useful for people like me who cannot remember what combination they've just chosen. :p
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3557 c06c8d41-db1a-0410-9941-cceddc491573
PNRMCHHEBCAUD2XBSSH6JOEQ6A6CFEZBCIX436DVD26DA52OCYTQC
JDM5R3HYGXKQKZWY35QZ2KOB24TFZ3FW2PCNXCRCMWG72AZC5ZXQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
6LT6USGJOTDMRJGXLAN2NSZXK2GKWEXDKKUV6SVV7ZC6WI6EKMDQC
DE2BXPJDLWN7F3LAYKUSWI5CFEYZMV2ZN4K2Y356NWIX4AIGD73QC
UKYGZDI6PYZPXDACCQGVPHANUP5ADCSNROOZIE7LYIZQWSNFHJZAC
RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC
77H4BWWPPGLM3PLZH4QTAJRXIZTSDVNCOKZE223I437FN2UJ34RQC
S4BRP4VHB23F2FCC6BXNAN2MZRVUGW7QMXUEOAVZVGFXKXJPVLLQC
SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC
// Output full character info when weapons/books/religion are chosen.
static void print_character_info()
{
// At this point all of name, species and class should be decided.
if (strlen(you.your_name) > 0
&& you.char_class != JOB_UNKNOWN && you.species != SP_UNKNOWN)
{
cprintf("Welcome, ");
textcolor( YELLOW );
cprintf("%s the %s %s." EOL, you.your_name, species_name(you.species, 1).c_str(),
get_class_name(you.char_class));
}
}