Deal with slime creatures 'dying' when they merge with another slime creature. Still not quite working 100% properly.
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if (arena::respawn && arena::to_respawn[midx] != -1)
if (arena::respawn && arena::to_respawn[midx] != -1
// Don't respawn when a slime 'dies' from merging with another
// slime.
&& !(monster->type == MONS_SLIME_CREATURE && silent
&& killer == KILL_MISC
&& killer_index == NON_MONSTER))