item_type_known(x).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@786 c06c8d41-db1a-0410-9941-cceddc491573
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&& !item_ident( you.inv[you.equip[EQ_WEAPON]], ISFLAG_KNOW_TYPE ))
&& !item_type_known( you.inv[you.equip[EQ_WEAPON]] ))
if (need_id && !item_ident( item, ISFLAG_KNOW_TYPE ))
if (need_id && !item_type_known(item))
if (!item_ident( you.inv[staff], ISFLAG_KNOW_TYPE ))
if (!item_type_known(you.inv[staff]))
if (item_ident( item, ISFLAG_KNOW_TYPE ))
if (item_type_known(item))
else if (item_ident( item, ISFLAG_KNOW_TYPE )
else if (item_type_known(item)
if (item_ident(item, ISFLAG_KNOW_TYPE))
valued = 150 + (item_ident( item, ISFLAG_KNOW_TYPE )
valued = 150 + (item_type_known(item)
if (!item_ident( item, ISFLAG_KNOW_TYPE ))
if (!item_type_known(item))
return (item_ident(item, ISFLAG_KNOW_TYPE) ? unrand->name
return (item_type_known(item) ? unrand->name
return (item_ident(item, ISFLAG_KNOW_TYPE) ? unrand->name : unrand->unid_name);
: unrand->unid_name);
return (item_type_known(item) ? unrand->name : unrand->unid_name);
item_ident(you.inv[you.equip[EQ_WEAPON]], ISFLAG_KNOW_TYPE)))
item_type_known(you.inv[you.equip[EQ_WEAPON]])))
item_ident(you.inv[you.equip[slot]], ISFLAG_KNOW_TYPE)))
item_type_known(you.inv[you.equip[slot]])))
&& !item_ident( you.inv[you.equip[EQ_WEAPON]], ISFLAG_KNOW_TYPE )
&& !item_type_known( you.inv[you.equip[EQ_WEAPON]] )
if (!hide_hidden || item_ident( wpn, ISFLAG_KNOW_TYPE ))
if (!hide_hidden || item_type_known( wpn ))
if ((!check_id || item_ident( item, ISFLAG_KNOW_TYPE ))
if ((!check_id || item_type_known( item ))
|| (item_ident( item, ISFLAG_KNOW_TYPE )
|| (item_type_known( item )
if (item_type_known( item ))
if (item_ident( item, ISFLAG_KNOW_TYPE ) && !terse)
if (item_type_known(item) && !terse)
if (item_ident( item, ISFLAG_KNOW_TYPE ) && sparm != SPARM_NORMAL)
if (item_type_known(item) && sparm != SPARM_NORMAL)
if (id[ IDTYPE_WANDS ][item_typ] == ID_KNOWN_TYPE || item_ident( item, ISFLAG_KNOW_TYPE ))
if (id[ IDTYPE_WANDS ][item_typ] == ID_KNOWN_TYPE
|| item_ident( item, ISFLAG_KNOW_TYPE ))
if (id[ IDTYPE_POTIONS ][item_typ] == ID_KNOWN_TYPE || item_ident( item, ISFLAG_KNOW_TYPE ))
if (id[ IDTYPE_POTIONS ][item_typ] == ID_KNOWN_TYPE
if (id[ IDTYPE_SCROLLS ][item_typ] == ID_KNOWN_TYPE || item_ident( item, ISFLAG_KNOW_TYPE ))
if (id[ IDTYPE_SCROLLS ][item_typ] == ID_KNOWN_TYPE
if (id[ IDTYPE_JEWELLERY ][item_typ] == ID_KNOWN_TYPE || item_ident( item, ISFLAG_KNOW_TYPE ))
if (id[ IDTYPE_JEWELLERY ][item_typ] == ID_KNOWN_TYPE
strncat(buff, !item_ident( item, ISFLAG_KNOW_TYPE ) ? "cards" :
strncat(buff, !item_type_known(item) ? "cards" :
strncat(buff, (!item_ident( item, ISFLAG_KNOW_TYPE ))
strncat(buff, (!item_type_known(item))
&& item_ident( item, ISFLAG_KNOW_TYPE ))
&& item_type_known(item))
if (!terse && item_ident(item, ISFLAG_KNOW_TYPE))
if (!terse && item_type_known(item))
if (item_ident( you.inv[item_slot], ISFLAG_KNOW_TYPE ))
if (item_type_known( you.inv[item_slot] ))
if (!item_ident( you.inv[you.equip[EQ_WEAPON]], ISFLAG_KNOW_TYPE ))
if (!item_ident( you.inv[you.equip[EQ_WEAPON]],
ISFLAG_KNOW_TYPE ))
if (!item_type_known( you.inv[you.equip[EQ_WEAPON]] ))
&& item_ident( you.inv[i], ISFLAG_KNOW_TYPE )
&& item_type_known(you.inv[i])
if (!item_ident( you.inv[weapon], ISFLAG_KNOW_TYPE ))
if (!item_type_known(you.inv[weapon]))
else if (item_ident( item, ISFLAG_KNOW_TYPE ))
else if (item_type_known(item))
if (spec_ench != SPWPN_NORMAL && item_ident( item, ISFLAG_KNOW_TYPE ))
if (spec_ench != SPWPN_NORMAL && item_type_known(item))
else if (spec_ench != SPWPN_NORMAL && item_ident( item, ISFLAG_KNOW_TYPE ))
else if (spec_ench != SPWPN_NORMAL && item_type_known(item))
if (item.special != 0 && item_ident( item, ISFLAG_KNOW_TYPE ))
if (item.special != 0 && item_type_known(item))
&& item_ident( item, ISFLAG_KNOW_TYPE )
&& item_type_known(item)
&& !item_ident( item, ISFLAG_KNOW_TYPE )))
&& !item_type_known(item)))
&& (verbose && item_ident( item, ISFLAG_KNOW_TYPE )))
&& (verbose && item_type_known(item)))
{ const delay_queue_item delay = you.delay_queue[you.delay_queue.size() - 1];
{
const delay_queue_item delay =
you.delay_queue[you.delay_queue.size() - 1];
if (is_run_delay(delay.type) && you.running) stop_running(); }
if (is_run_delay(delay.type) && you.running)
stop_running();
}
if (!item || !is_valid_item(*item) || !item_ident(*item, ISFLAG_KNOW_TYPE))
if (!item || !is_valid_item(*item) || !item_type_known(*item))
&& item_type_known( item ))
&& item_type_known( item )) {