alternative to the health restoration). Also, clean up TSO's other blessing routines again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3930 c06c8d41-db1a-0410-9941-cceddc491573
RHV7P556KYXDQ6QYGSRLOZBRKLMKWHHKLRQTP2WBMUZYMIAG7OBQC 62CWUC7WKYRODVOOUFHRPDZXGTBUIU7XPR3EHJWESPG2XVUM7SDAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC XAKHV2E3U5KQ5LV77HI7XFKNCKGYXT2LPBOHZP2VOH4Y67QBH4SQC N6AB4D7CBK3YG43GL5MZIHKGYXSQWQ3MRKXGEX3QAADLGNDIKL7AC M2EUGZPKR6XTZSLQYDO7CDBBR2WPPMCBIBKJSZW5P7KYUOUPZSZQC K27R6ZMYMKVNXIV7K3QU2NXRVOGQRLMR6TI6ZQQSVKXVKS76NLSQC NDCVITU5R7TBEUC4FILNFRKWQGUNCJUGW5HA5KW3CQTU6AYRLYWQC XKFXUJ5YV3HQUSBDHADFIH5JFFNBMORLXOUJKWFXV743F5Y2BSSAC UPNIIOG2FHJ4WFGGPZBFYK3GYONL3Z5LO4FEYRJPE7WHNI5R7UZQC if (mon->alive() && mon->hit_points < mon->max_hit_points&& !one_chance_in(3))
// Give a follower health from killing evil, or// randomly bless it.if (one_chance_in(3) && bless_follower())break;if (mon->alive() && mon->hit_points < mon->max_hit_points)