git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@608 c06c8d41-db1a-0410-9941-cceddc491573
RIMJO42HB75SAZH44KZ2UH2QULOPIJLMEN4CR2CYNR2EKEKLFHSQC
if (!engulfs && beam.hit < random2(mon->evasion))
// FIXME We're randomising mon->evasion, which is further
// randomised inside test_hit. This is so we stay close to the 4.0
// to-hit system (which had very little love for monsters).
if (!engulfs && !test_hit(beam.hit, random2(mon->evasion)))