(They now don't get a shield if they're wielding a 2-handed weapon.)
Add the keybinding documentation to trunk.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6743 c06c8d41-db1a-0410-9941-cceddc491573
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const item_def *main_weap = mon->mslot_item(MSLOT_WEAPON);
const item_def *alt_weap = mon->mslot_item(MSLOT_ALT_WEAPON);
// If the monster is already wielding/carrying a two-handed weapon, it
// doesn't get a shield. (Monsters always prefer raw damage to protection!)
if (main_weap
&& hands_reqd(*main_weap, mon->body_size(PSIZE_BODY)) == HANDS_TWO
|| alt_weap
&& hands_reqd(*alt_weap, mon->body_size(PSIZE_BODY)) == HANDS_TWO)
{
return;
}
The syntax is always the same: [key] command
First, in square brackets, list the key you want to use, with
^X meaning Ctrl-X. After that name the command to be bound to
that key. You can bind several commands to the same key, as long
as they take effect in different areas of the game, i.e. one
targetting command and one for the main game. Likewise, you can
bind the same command to different keys.
For a full list of possible commands, see keybind.txt.
Here's a list of all commands, in the form they are parsed by the
bindkey option, with their default key and a short explanation
(where necessary).
Movement
--------
Moving one grid into a given direction:
b CMD_MOVE_DOWN_LEFT
h CMD_MOVE_LEFT
j CMD_MOVE_DOWN
k CMD_MOVE_UP
l CMD_MOVE_RIGHT
n CMD_MOVE_DOWN_RIGHT
u CMD_MOVE_UP_RIGHT
y CMD_MOVE_UP_LEFT
Moving into a given direction until interrupted:
B CMD_RUN_DOWN_LEFT
H CMD_RUN_LEFT
J CMD_RUN_DOWN
K CMD_RUN_UP
L CMD_RUN_RIGHT
N CMD_RUN_DOWN_RIGHT
U CMD_RUN_UP_RIGHT
Y CMD_RUN_UP_LEFT
Untrapping or opening/closing doors in a given direction:
^B CMD_OPEN_DOOR_DOWN_LEFT
^H CMD_OPEN_DOOR_LEFT
^J CMD_OPEN_DOOR_DOWN
^K CMD_OPEN_DOOR_UP
^L CMD_OPEN_DOOR_RIGHT
^N CMD_OPEN_DOOR_DOWN_RIGHT
^U CMD_OPEN_DOOR_UP_LEFT
^Y CMD_OPEN_DOOR_UP_RIGHT
Inventory management
--------------------
d CMD_DROP
e CMD_EAT
f CMD_FIRE
g, , CMD_PICKUP
i CMD_DISPLAY_INVENTORY
q CMD_QUAFF
r CMD_READ
v CMD_EVOKE
w CMD_WIELD_WEAPON
F CMD_THROW_ITEM_NO_QUIVER
M CMD_MEMORISE_SPELL
P CMD_WEAR_JEWELLERY
Q CMD_QUIVER_ITEM
R CMD_REMOVE_JEWELLERY
T CMD_REMOVE_ARMOUR
W CMD_WEAR_ARMOUR
Z CMD_ZAP_WAND
= CMD_ADJUST_INVENTORY
{ CMD_INSCRIBE_ITEM
( CMD_CYCLE_QUIVER_FORWARD
' CMD_WEAPON_SWAP
Dungeon interaction
-------------------
c CMD_BUTCHER
o CMD_EXPLORE
s, . CMD_SEARCH, CMD_MOVE_NOWHERE (same command)
5 CMD_REST (rest/search 100 turns)
t CMD_SHOUT
x CMD_LOOK_AROUND
z CMD_CAST_SPELL
C CMD_CLOSE_DOOR
^E CMD_FORGET_STASH
^F CMD_SEARCH_STASHES
G, ^G CMD_INTERLEVEL_TRAVEL
O CMD_OPEN_DOOR
^S CMD_MARK_STASH
^T CMD_TOGGLE_FRIENDLY_PICKUP
^W CMD_FIX_WAYPOINT
X CMD_DISPLAY_MAP
< CMD_GO_UPSTAIRS
> CMD_GO_DOWNSTAIRS
; CMD_INSPECT_FLOOR
! CMD_ANNOTATE_LEVEL
Player status
-------------
a CMD_USE_ABILITY
m CMD_DISPLAY_SKILLS
p CMD_PRAY
A CMD_DISPLAY_MUTATIONS
E CMD_EXPERIENCE_CHECK
I CMD_DISPLAY_SPELLS
^O CMD_DISPLAY_OVERMAP
^P CMD_REPLAY_MESSAGES
@ CMD_DISPLAY_CHARACTER_STATUS
% CMD_RESISTS_SCREEN
^ CMD_DISPLAY_RELIGION
" CMD_LIST_JEWELLERY
[ CMD_LIST_ARMOUR
] CMD_LIST_EQUIPMENT
) CMD_LIST_WEAPONS
\ CMD_DISPLAY_KNOWN_OBJECTS
# CMD_CHARACTER_DUMP
Meta-commands
-------------
^A CMD_TOGGLE_AUTOPICKUP
^C CMD_CLEAR_MAP
^D, ~ CMD_MACRO_ADD
^Q CMD_QUIT
^R CMD_REDRAW_SCREEN
S CMD_SAVE_GAME
^X CMD_SAVE_GAME_NOW
^Z CMD_SUSPEND_GAME
& CMD_WIZARD (issuing wiz-mode commands)
: CMD_MAKE_NOTE
_ CMD_READ_MESSAGES (messaging during online play)
? CMD_DISPLAY_COMMANDS
` CMD_PREV_CMD_AGAIN
0 CMD_REPEAT_CMD
Targetting sub-commands
-----------------------
Move cursor one step in a given direction:
b CMD_TARGET_DOWN_LEFT
h CMD_TARGET_LEFT
j CMD_TARGET_DOWN
k CMD_TARGET_UP
l CMD_TARGET_RIGHT
n CMD_TARGET_DOWN_RIGHT
u CMD_TARGET_UP_RIGHT
y CMD_TARGET_UP_LEFT
Shoot in a given direction:
B CMD_TARGET_DIR_DOWN_LEFT
H CMD_TARGET_DIR_LEFT
J CMD_TARGET_DIR_DOWN
K CMD_TARGET_DIR_UP
L CMD_TARGET_DIR_RIGHT
N CMD_TARGET_DIR_DOWN_RIGHT
U CMD_TARGET_DIR_UP_RIGHT
Y CMD_TARGET_DIR_UP_LEFT
x, ESCAPE CMD_TARGET_CANCEL
v CMD_TARGET_DESCRIBE
? CMD_TARGET_HELP
' ', !, 5, \r CMD_TARGET_SELECT
. CMD_TARGET_SELECT_ENDPOINT
^P CMD_TARGET_SHOW_PROMPT
^C CMD_TARGET_CYCLE_BEAM
^: CMD_TARGET_HIDE_BEAM
\t CMD_TARGET_FIND_PORTAL
^ CMD_TARGET_FIND_TRAP
_ CMD_TARGET_FIND_ALTAR
< CMD_TARGET_FIND_UPSTAIR
> CMD_TARGET_FIND_DOWNSTAIR
^F CMD_TARGET_CYCLE_TARGET_MODE
^L CMD_TARGET_TOGGLE_MLIST (non-Tiles only)
p CMD_TARGET_PREV_TARGET
f, t CMD_TARGET_MAYBE_PREV_TARGET
- CMD_TARGET_CYCLE_BACK},
+, = CMD_TARGET_CYCLE_FORWARD
/ CMD_TARGET_OBJ_CYCLE_BACK
*, ' CMD_TARGET_OBJ_CYCLE_FORWARD
Wiz-mode targetting sub-commands
--------------------------------
g CMD_TARGET_WIZARD_GIVE_ITEM
m CMD_TARGET_WIZARD_MOVE
s CMD_TARGET_WIZARD_MAKE_SHOUT
w CMD_TARGET_WIZARD_PATHFIND
F CMD_TARGET_WIZARD_MAKE_FRIENDLY
P CMD_TARGET_WIZARD_BLESS_MONSTER
Tile-only commands
------------------
- CMD_EDIT_PLAYER_TILE (edit player doll)
^V CMD_EDIT_PREFS (edit screen preferences)