target's being alive first. Among other things, this fixes an assertion failure when a translocation miscast kills a monster, and then attempts to blink the dead monster afterward. Don't bother to check for being alive if the miscast effect is player-only, of course, since, once the player's dead, the game's over.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8390 c06c8d41-db1a-0410-9941-cceddc491573
S2XL2O3WVDHAXO3YUNSSGG6PTSV5EWBIIZOOG6KRK5P5LTH2YCFQC L5GF45GNHRPCJ3UZ3ZCCVFUMCTFL6EUKL3J4ZNX3BKYM3P6DGJCAC 3DQXSE4YGFBBDUWK4YEOFWW4UPWILWELFSLP37SL6BERGAZJC5YAC 2NVJIPJ5NMHUI2J4WOR6KE4XZOCJIVWHQK4M2M6KG7PL24PGBDGAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC AREBCIU2RU2RNHBWD4GARWEBKSL7HDFGDLII22H56OJO2AQUOMLQC KFULGQQOHWUTXOM3BXCCYPGGVGGY4Z6265XUFRCBPNLTZAEHJZSQC BLXJID5ZBBH42F2LKNF33DWE7ROPCK6CRXBVO6BLOHXKS4LZETKAC PZDY3UT6KG5I53AIVQ5H7I2ECLFT7DI7ZR7XYMTCNIQB2J46WVKAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC