Undead should not drown in deep water.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@970 c06c8d41-db1a-0410-9941-cceddc491573
SIKFXNXSAMU6IYRGDG6SWP3LOX6SEE7PDFA7RVQAGG2SLWQ72D2QC EWJXUTTGMQTA6Q7ITOYVBPIWMZ55LBHXTLYCEV4YCFPS7DRCJ7GQC UEAJDUSNR7OHYBVHEE2ZSKGKHA6EL4OKU3QYLXLVHXX7BUH3A3KQC NNG27Y5ZQAZX6UD7F7M4F6KEZBEDFXPEEC3LFUSX4ESKT7K6UJQAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC YWYXUCZKGNIAWAUKUESIPFCAL5HZOKOEWHUEUW7X4DMAX2HG2FSAC // Even fire resistant monsters perish in lava!if (!monster_habitable_grid(mons, grid))
// Even fire resistant monsters perish in lava, but undead can survive// deep water.if (!monster_habitable_grid(mons, grid)&& (grid == DNGN_LAVA || mons->holiness() != MH_UNDEAD))
std::vector<std::string> thesplit = split_string(",", field);for ( unsigned i = 0; i < thesplit.size(); ++i )
std::vector<std::string> thesplit = split_string(",", field);for ( unsigned i = 0; i < thesplit.size(); ++i )
int num = atoi(thesplit[i].c_str());if ( num > 0 && num <= 27 )note_skill_levels.push_back(num);else
int num = atoi(thesplit[i].c_str());if ( num > 0 && num <= 27 )note_skill_levels.push_back(num);else
############################################################################### Tricky entry vaults# This file contains a number of entries which may not be appropriate for# certain players, like newbies. These entries may require the use of certain# item, or demand searching for hidden passages, or may be plain more risky.# By default, they are not used. If you want to try them, set in the init.txt# entries += tricky################################################################################################################## pick a doorNAME: lemuel_trickyentry_001_aTAGS: entryORIENT: floatSHUFFLE: [{CHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{([xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxx.......................xx+x+x+x+x+x+x+x+x+x+x+x+xx.x.x.x.x.x.x.x.x.x.x.x.xx.x.x.x.x.x.xxx.x.x.x.x.xx.xxx.x.x.x.x...x.x.x.x.xx...x.x.xxx.x.xxx.x.x.x.xxxx.x.x.x.x.x.xxx.x.x.x.xxxx.x.x.x.x.x.x.....x.x.xx.x.x.x.x.x.x.x.xxxxx.x.xx.x.x.x.x.x.x.xxx...x.x.xx.x.xxx.x.x.x...x.x.x.x.xx.x.xxx.x.x.xxx.x.x.x.x.xx.x.x.x.x.x.x.x.x.x.x.xxxx.x.x.x.x.x.x.x.x.x.x...xx.x.x.x.x.x.x.x.x.x.x=x.xx.x.x...x.x.x.x.x.x.=.x.xx.x.xxx=x.x.x.x.x.xxxxx.xx...x...x.x.x.x.x.x.....xxxxxx=xxx.x.x.x.x.x.xxxxx.......==...x.x...x...xxx.......xxxxxxxxxxxxxx+xxx@......xxxxxxxxxxxxxx@xxxENDMAPNAME: lemuel_trickyentry_001_bTAGS: entryORIENT: floatSHUFFLE: [{CHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{([xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxx.......................xx+x+x+x+x+x+x+x+x+x+x+x+xx.x.x.x.x.x.x.x.x.x.x.x.xx.x...x.x...x.x.x.x.x.x.xx.xxx.x.x.xxx.x.x.x...x.xx...x.x.xxx...x...xxxxx.xxxx.x.x.x.x.xxx=xxx.....xx.x.x.x.x.x.x...xxx.xxxxxx.x.x.x.....x.x.xxx.x...xx.x.x.xxx.x.x.x.....x.x.xx.x.x=x.x.x.x.xxxxx.x.x.xx.....x.x.xxx.x...x...x.xx.xxxxx...x.x...x.xxxxxxxx.x...x.xxx.xxxxx.x...x.@x.x.x.x.x...x.x.x.x.x.x..x.x.x.....xxx.x.x...x.x+xx=xxxxxxx.x...x.x=xxx.x.xx.....x.x.x.x.x.x.x.....xx..]..x.x.x.x...x.x.xxxxxx.....x.....x.x...x.....xxxx+xxxxxxxxx=xxxxxxxxxxx@......................@.ENDMAPNAME: lemuel_trickyentry_001_cTAGS: entryORIENT: floatSHUFFLE: [{CHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{([xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxx.......................xx+x+x+x+x+x+x+x+x+x+x+x+xx.x.x.x.x.x.x.x.x.x.x.x.xx.x...x.x.....x.x.x.x.x.xx.xxx.x.x.xxxxxxx.x.x.x.xx...x.x.x.x.......x.xxx.xxxx.x.x.x.x.xxx.xxx...x.xx.x.x.x.x.x.xxx.xxx.xxx.xx.xxx.x...x.xxx.xxx.x...xx.....x.x.x.....x...x.xxxx.xxxxx.x.xxxxxxxxx.x.xxxx.....x.x.xxx%x.....x...xx.xxxxx...x.x%x.x.xxxxxxxx.x...xxxxx.x=x.x.x.....xx.x.x.xxx...x0x.xxx.x.x.xx...x.....x.x0x.....x.x.xxxxxxxxxxxx+x=xxxxxxx.x.xx.................=.....xx.xxxxxxxxxxxxxxx.x.xxxxxx.................x.....xxxxx=xxxxxxxxxxx=xxxxx..x@......................@.ENDMAPNAME: lemuel_trickyentry_001_dTAGS: entryORIENT: floatSHUFFLE: [{CHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{([xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxx.......................xx+x+x+x+x+x+x+x+x+x+x+x+xx.x.x.x.x.x.x.x.x.x.x.x.xx.....x.x.....x.x.x.x.x.xxxx+xxx.x.xxxxxxx.x.x.x.xx...x...x.x.x.....x.x.x.xx.x.x.xxx.x.x.xxxxx...x.xx.x.x.xxx...x...xxx.xxx.xx.xxx.x...xxxxx.xxx.x...xx...x.x.x.x.....x...xxxxxxxxxx.x.x.x.xxxxxxx.xxxxxx.x...x.x.x.xxxxxxx.....xx.x.xxx=x.x.......xxxxx.xx.x.x...x.xxxxxxx.x.....xx.x.x.b.x...x.xxx.x.xxx.xx...x...xxxxxxxxx.x.x.x.xxx=xx=xxx.........xxx.x.xxx=x....x.xxxxxxxxx.....xxx=x.>..x.xxxxxxxxxxx=x.x...x....x.............x.x...x....xxxxxxxxxxxxx+xxx@..xx=xxxxxxxxxxxxxxx..@.ENDMAPNAME: lemuel_trickyentry_001_eTAGS: entryMONS: nothingORIENT: floatSHUFFLE: [{SHUFFLE: 1cv=CHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{([xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxx.......................xx+x+x+x+x+x+x+x+x+x+x+x+xx.x.x.x.x.x.x.x.x.x.x.x.xx.x.x.x.x.x.x.x.x.x.x.x.xx.x.x.x.x.x.x.x.x.x.x.x.xx.x.x.x.x.x.x.x.x.x.x.x.xx.x.x.x.x.x.x.x.x.x.x.x.xx.x.x.x.x.x=xcx.x.x.x.x.xx.x.x.x.x.1.x.1.x.x.x.x.xx.x.x.xxxcx.x.xvxxx.x.x.xx.x.x.x.v.x.x.x.=.x.x.x.xx.x.x.x.x.x.x.x.x.x.x.x.xx.x.xxx1x.x.x.x.x=xxx.x.xx.x.xxx.c.x.x.x.v.xxx.x.xx.x.xxx.xvx.x.xcx.xxx.x.xx.xxxxx.x.=.x.1.x.xxxxx.xx.xxxxx.x.xxxxx.x.xxxxx.xx.xxxxx.x.x...x.x.xxxxx.xxxxxxxx.x.xvxvx.x.xxxxxxxxxxxxxx.....=.....xxxxxxxxxxxxxxvxxcxxx=xx1xxxxxxx@......................@.ENDMAP########################## if bats scare you, close the door!# minus entry, could be a good standalone vault for low levelsNAME: lemuel_trickyentry_002_batcaveTAGS: entryORIENT: floatSHUFFLE: {[(MONS: giant batMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{x[x(xxxxxxxxxxx.........%xxxxx.x.x.xxxxxxxx...............xxx.x.x.xxxxxx..................xx.x.x.xxxx....1.1.1.1.1......%xx.x.x.xx.......1.1.1.1.1....%xxx.....+.......1.1.1.1.1.....%xxxxx.xxx........1.1.1.1.1....xxxxxx.xxxx.................xxxxxxxxx.xxxxx.............xxxxxxxxx@...xxxxxxx.......xxxxxxxxxxxxxxxx.xxxxxxxxx...xxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### the eight (infinity)NAME: david_trickyentry_001_infinityTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[SHUFFLE: bcvaMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........xx(xx..........xxxxxxxx...c=cccccc.......ccc=cccc...xxxxx..ccc......c=ccccccc......ccc..xxxx.cc...cccc...ccccc...cccc...cc.xxx..c..cccccccc..ccc..cccccccc..=..xx.cc.cc..........ccc........cc.cc.xx.c..c....bb..cc...cc..bb.{..c..c.xx.=..c..[.bb..cc...cc..bb....c..c.xx.cc.cc........ccc..........cc.cc.xx..=..cccccccc..ccc..cccccccc..c..xxx.cc...cccc...cccc....cccc...cc.xxxx..ccc......ccccccccc......ccc..xxxxx...cc=ccccc.......ccccc=cc...xxxxxxxx..........xx.xx..........xxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxENDMAP######################################################################### Array of rooms (five variations on the theme).NAME: david_trickyentry_002_aTAGS: entry no_monster_gen no_pool_fixupORIENT: floatCHANCE: 2SHUFFLE: {[(SHUFFLE: wWlMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.(.+.....+.xxxxxxxxx.+.....+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+.~..~+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.{.+..x.+...+....x.+.+~.~..+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+...~~+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.[.+...x..+...xxxxxx.+.~.~.+...xx...x...xxxx...xxxxxx.xvvvvvx...xxxxxxxxxxxxxxxxxxxxxxx=.....=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_trickyentry_002_bTAGS: entry no_monster_gen no_pool_fixupORIENT: floatCHANCE: 2SHUFFLE: {[(SHUFFLE: wWlMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.(.+.....+.xxxxxxxxx.+..~.~+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+.....+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.{.+..x.+...+....x.+.+~~...+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+.~..~+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.[.+...x..+...xxxxxx.+~.~..+...xx...x...xxxx...xxxxxx.xvv=vvx...xxxxxxxxxxxxxxxxxxxxxxx=...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_trickyentry_002_cTAGS: entry no_monster_gen no_pool_fixupORIENT: floatCHANCE: 2SHUFFLE: {[(SHUFFLE: wWlMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx=.....=xxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.[.+.....+.xxxxxxxxx.+~~..~+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+..~.~+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.{.+..x.+...+....x.+.+.....+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+~...~+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.(.+...x..+...xxxxxx.+..~~.+...xx...x...xxxx...xxxxxx.xvvvvvx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_trickyentry_002_dTAGS: entry no_monster_gen no_pool_fixupORIENT: floatCHANCE: 2SHUFFLE: {[(SHUFFLE: wWlMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx=.....=xxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.{.+.....+.xxxxxxxxx.+...~~+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+.~~..+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.[.+..x.+...+....x.+.+..~.~+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+.....+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.(.+...x..+...xxxxxx.+~..~~+...xx...x...xxxx...xxxxxx.xvvvvvx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_trickyentry_002_eTAGS: entry no_monster_gen no_pool_fixupORIENT: floatCHANCE: 2SHUFFLE: {[(SHUFFLE: wWlMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.[.+.....+.xxxxxxxxx.+..~.~+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+..~~.+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.(.+..x.+...+....x.+.+~.~..+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+...~~+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.{.+...x..+...xxxxxx.+.....+...xx...x...xxxx...xxxxxx.xvvvvvx...xxxxxxxxxxxxxxxxxxxxxxx=.....=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### concentric eggs, the baby versionNAME: david_trickyentry_003_concentric_mini_eggsTAGS: entry no_monster_genITEM: pear / apple / bananaORIENT: floatSHUFFLE: =+MAPxxxxxxxxxx.@.xxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxx...............xxxxxx......xxx=xxx......xxxx....xxxx.d.xxxx....xxx....xxx.......xxx....xx...xxx..xxxxx..xxx...x....xx..xx...xx..xx....@.[.+=d.=+.{.=+.d+=.(.@....xx..xx...xx..xx....x...xxx..xxxxx..xxx...xx....xxx.......xxx....xxx....xxxx.d.xxxx....xxxx......xxx=xxx......xxxxxx...............xxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxx.@.xxxxxxxxxxENDMAP############################################################################### Evil forebodingNAME: david_trickyentry_004_aTAGS: entry no_monster_genMONS: trollORIENT: floatCHANCE: 2SHUFFLE: {[(<MAP{...............[......lll...........lll.lll.........l.llll.llll..l....lll]..1lllll....ll.ll...ll..........lll.ll..........ll.lll.......<...............(ENDMAPNAME: david_trickyentry_004_bTAGS: entry no_monster_genMONS: giant batORIENT: floatCHANCE: 8SHUFFLE: {[(<MAP{...............<......lll...........lll.lll.........l.l.lllllll..l....lll].11lllll....ll.ll.11ll..........lll.ll..........ll.lll.......[...............(ENDMAP############################################################################### The pits are preparedNAME: david_trickyentry_005_aTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAP@..................@..wwww........llll...w.wwww......llllll..ww{}ww......llllll..wwwwww......llllll...wwww..bbbb..llll.........bbbbbb..............bbbbbb..............bbbbbb...............bbbb........@..................@ENDMAPNAME: david_trickyentry_005_bTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAP@..................@..wwww........llll...wwwwww......llllll..wwwwww......ll}{ll..wwwwww......llll.l...wwww..bbbb..llll.........bbbbbb..............bbbbbb..............bbbbbb...............bbbb........@..................@ENDMAPNAME: david_trickyentry_005_cTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAP@..................@..wwww........llll...wwwwww......llllll..wwwwww......llllll..wwwwww......llllll...wwww..b=bb..llll.........bb.bbb..............bb{}bb..............bb.b=b...............b=bb........@..................@ENDMAPNAME: david_trickyentry_005_dTAGS: entry no_monster_genORIENT: floatCHANCE: 1MAP@..................@..wwww........llll...wwwwww..{}..llllll..wwwwww......llllll..wwwwww......llllll...wwww..bbbb..llll.........bbbbbb..............bbbbbb..............bbbbbb...............bbbb........@..................@ENDMAP############################################################################### Caged furyNAME: david_trickyentry_006TAGS: entryMONS: weight:30 nothing / wormMONS: weight:30 nothing / ooze / weight:2 jellyMONS: weight:30 nothing / jackal / ratFLAGS: no_rotateORIENT: floatSUBST: ?=GxSHUFFLE: xcSHUFFLE: 123MAP..................xxxxxxxxxxxxxxx..x123132>332213x..x2312132211321x..x3123213123132x..x?????G+G?????x..x.............x..=T....xxx....T=..x.....({[.....x..x..T.......T..x..xxx=xxxxxxx=xxx..................ENDMAP############################################################################### Morbid curiosityNAME: david_trickyentry_007TAGS: entryMONS: goblin, kobold, orc priestITEM: needle, dart, stoneORIENT: floatMAPxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxx...xxxxx+xxxxx...xxxxxxxxxx..xxxxxlllllllxxxxx..xxxxxxx.xxxxxlll..3..lllxxxxx.xxxxx.xxxxxx...........xxxxxx.xxxx.xxxxxxxxxxx=xxxxxxxxxxx.xxxx.xxxxxxxxx.....xxxxxxxxx.xxx.xx...xxx..G.G.G..xxx..lxx.xx.x....xx...........xx1fllx.xx.x....x.............x...lx.x..+...........{....G.=..1l+..x.x....x.............x...lx.xx.x....xx...........xx..llx.xx.xx...xxx...G.G...xxx..lxx.xxx.xxxxxxxxx.....xxxxxxxxxx.xxx.xxxxxxxxxxx=xxxxxxxxxxx.xxxx.xxxxxx2d....2..e2xxxxxx.xxxxx.xxxxxlll2....lllxxxxx.xxxxxxx..xxxxxlllllllxxxxx..xxxxxxxxxx...xxxxx+xxxxx...xxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxENDMAP############################################################################### Stupid exit shufflingNAME: david_trickyentry_008TAGS: entryITEM: nothingORIENT: floatSHUFFLE: [{(SHUFFLE: GIcbv=MAPxxxxxxxxxxxxxx[....{....(xx...........xx+x+x+x+x+x+xx.x.x.x.x.x.xx.x.x.x.x.x.xx.x.x.x.x.x.xx.x.x.x.x.x.xx.x.x.x.x.x.xx.x.x.x.x.x.xx.x.x.x.x.x.xx.x.x.x.x.x.xxGxIxcxbxvx=xx.....@.....xENDMAP############################################################################### Water fire repriseNAME: david_trickyentry_009_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plant, plant / nothingITEM: bread ration / weight:20 meat ration, weight:20 any food / nothingORIENT: floatSHUFFLE: {[(SHUFFLE: lwMAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........ll....ww........xxxxxxxxxxxx..........llllllxwwwwww..........xxxxxx......ll...lllxxllxwwww..ww..ww......xxx...llllllllll.dllllxw..2wwwxxx..www....xx.xl.lel.lx.l.lxxxxxx.xxxxw.wwx.x21wwwwwxxxllxxx.x.l.lx.1llww21wwwwxx.wxwx.1w..wwxx.l.xx.lxl.lxx22x.w.xww.1111xw.wxw.2xx.wxxl.xx..lxl.lx..111..x..xxxwx11.wxw.wx.xxxxll.xll.xxll.1x1xx.xx.x....wxxx.xxw.xw.wxxlx.x..lxll.x..xxe..x...x...xw.xx.wwxxw.xx.x.x...xx.xxx..x.x.x.x.x.wxxww.x.xxxw.wxx...x...x.xxx...x.x.x...xx..x..wx...xw..xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### The zooNAME: david_trickyentry_010TAGS: entry no_monster_gen no_pool_fixupMONS: nothing / hobgoblin / warg / war dog / hog / hound / wolfMONS: nothing / giant gecko / giant iguana / giant lizard / giant newtMONS: nothing / orc / generate_awake orc priest / generate_awake orc warrior / generate_awake orc wizardMONS: nothing / generate_awake brain worm / generate_awake lava worm / generate_awake swamp worm / wormITEM: any foodORIENT: floatSHUFFLE: {[(SHUFFLE: lwSHUFFLE: 1234dMAPxxxxxx@xxxxxxx...........xx.v+v+v+v+v.xx.v=v=v=v=v.xx.v=v=v=v=v.xx.v1v2v3v4v.xx.vwvwvwvwv.xx.v+v+v+v+v.xx...........xx..I.I.I.I..xx...........xx...{.[.(...xxxxxxxxxxxxxxENDMAP############################################################################### Goblin PantryNAME: erik_trickyentry_001TAGS: entryORIENT: floatFLAGS: no_rotateMONS: goblin, hobgoblinITEM: sausage / beef jerky / cheese / pizza / pizza / pizzaSHUFFLE: {[(MAPxxxxxxxx...xxxxxxxxxxxxxx.x.xxxxxxxxxxxxxx...xxxxxxxxxxxxxx.x.xxxxxxxxxxxxxx...xxxxxxxxxxxxxx.x.xxxxxxxxxxxxxx...xxxxxxxxxxxxxx.x.xxxxxxxxxxxxxx...xxxxxxxxxxxxxx...xxxxxxxdx2+.x.....xxxxxx$x2x.x.....xxxxxx.x2x.x.[{(.xxxxxxdx1x.x.....xxxxxxd+1x.+.....xxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Spiral Da HiNAME: erik_trickyentry_002TAGS: entryORIENT: floatMONS: fungusMAPx@xxxxxxxxxxxxxxxxxxxxx.=xxxxxxxxxxxxxxxxxxxx.x..................xx.x.=xxxxxxxxxxxxxx1.xx.x.x..............x.xx.x.x.=xxxxxxxxxx1.x.xx.x.x.x..........x.x.xx.x.x.x.=xxxxxx1.x.x.xx.x.x.x.x......x.x.x.xx.x.x.x.x.=xxx.x.x.x.xx.x.x.x.x.x{[x.x.x.x.xx.x.x.x.x.xx(x.x.x.x.xx.x.x.x.x....x.x.x.x.xx.x.x.x.1xxxx=.x.x.x.xx.x.x.x........x.x.x.xx.x.x.1xxxxxxxx=.x.x.xx.x.x............x.x.xx.x.1xxxxxxxxxxxx=.x.xx.x................x.xx.1xxxxxxxxxxxxxxxx=.xx....................xxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Ooh! Treasure!, Low Noise Edition Now with Added Exity GoodnessNAME: erik_trickyentry_003TAGS: entry no_monster_genORIENT: floatITEM: scroll of paper, potion of water, wand of slowingITEM: club, knife, stone, ring of teleportationSHUFFLE: {[(<MAPbbbbbbbbbbbbbbbbbbbbbb0g....d..}g.......0bb.g..ge...e..d.d....bb..d................bbh..............g.d.bb.........j.........bb...................bb.........d.........bb........ddd......g.bb.h.....ddddd.......bb..g......d......g..bb.........d.........bb.........d.........bb...f.....d.......e.bb...................bb..........i........bb.....e...........hibbh........(......h..bbh..d....<[<....j...bb0........{........0bbbbbbbbbbbbbbbbbbbbbbENDMAP############################################################################### Being Mean Is CoolNAME: erik_trickyentry_004_aTAGS: entryORIENT: floatCHANCE: 5ITEM: scroll of curse armour, scroll of teleportationMAPxxxxxxxexxxd{exxxdxxxxxxxENDMAPNAME: erik_trickyentry_004_bTAGS: entryORIENT: floatCHANCE: 5ITEM: scroll of curse armour / scroll of random uselessness / scroll of identifyITEM: scroll of curse armour / scroll of fear / scroll of teleportationMAP@.....@.xx=xx..xxexx..=d{e=..xxdxx..xx=xx.@.....@ENDMAP
############################################################################### ASCIIart entry vaults# This file contains a number of entries which may not suit all players - they# contain ASCII art in the sense of pictures of things and being, or words etc.# By default, they are not used. If you want to try them, set in the init.txt# entries += asciiart############################################################################################################################################################# AreciboNAME: erik_asciiartentry_001TAGS: entryORIENT: floatFLAGS: no_rotate no_hmirrorSHUFFLE: {[(MAP.....@.....({[......@....xxx....@...............@...........x.x.x.x...........x.+.....vv....++......v........x.x.....x.x.......x...x.+....v......+........v.....x...x...x...x..x.xx..x..x.+...v.......++........v....x.x.x.x.x.x.x.x..x..x...x.x..v........++........v............................x.x..v.........+.......v.................xx..........x.x...v.......+.......v................xx.x..........x.x....v............vv......@..........xx.x..........x.x.....vv........vv.......@..........x.x.x..........x.x...v...vvv.x.vv....................xxxxx..........x.x...v.......x......................................x.x...v.....xxxxx............bb....bbb...bb....bb....x.x...v....x.xxx.x..+.++.++..b.............bb..b.....x.x.......x..xxx..x..++++++..bb.b...bb...bb....bb.b..x.x.+.+++....xxx.....++.+++..bbbbb.bbbbb.bbbbb.bbbbb.x.x..........x.x.....+++.++..........................x.x...v......x.x.....++++++.....c.................c..x.x...v......x.x.....++.....@........................x.x...v.....xx.xx..........@.....c.................c.x.x..........................ccccc.............ccccc.x.x...aaa.....a..............cc....cc....ccc...cc....x.x...aaa.a.a...a.a.a.a.a.a..c.......c.........c.....x.x...aaa.........a.a.a.a....cc.c....cc...ccc..cc.c..x.x...............a.a........ccccc.ccccc.ccccc.ccccc.x.x...............a.a................................x.x.........=====...............c......++.........c..x.x.......=========.........@..........++............x.x.....===.......===......@.....c.....++..........c.x.x....==...........==.......ccccc.....++......ccccc.x.x...==.=.........=.==........v........+........v...x.x..==..==.......==..==........v......++.......v....x.x..=...=.=.....=.=...=.........vv....++......v.....x.x..=...=..=...=..=...=...........vv...+....vv......x.x......=...=.=...=........@..........++..vv........x.x......=....=....=.......@.......vv...+....vv......+.x......=.........=.................................+.x........x..x.x....................................+.x..vvvv..xxxxx.x..vvvv........@...............@....xxx....@...............@....ENDMAP############################################################################### Game-of-Life Cheshire CatNAME: erik_asciiartentry_002TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........x..........x..........x..........xxx..........x..........x..........x..........xxx...c..c...x...c..c...x..cc..cc..x..cccccc..xxx...cccc...x..cccccc..x..c.cc.c..x..c....c..xx(..c....c.....c....c.......cc......c......c.xx[..c.cc.c....cc....cc...ccc..ccc...c......c.xx{..c....c..x..c....c..x.cc.cc.cc.x.c..cc..c.xxx...cccc...x...cccc...x...c..c...x...c..c...xxx..........x....cc....x...c..c...x..........xxx..........x..........x..........x..........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxx..........x..........x....cc....x..........xxx..........x..........x..c....c..x...cccc...xxx..........x..........x.c......c.x..cccccc..xxx..........x..........x..........x.cc.cc.cc.xxx.....................x............cc....cc.xxx......................c........c.ccc....cccxxx..........x..........x..c.cc.c..x..c.cc.c..xxx...cc.....x...c..c...x...cccc...x....cc....xxx...cc.....x....cc....x..........x..........xxx..........x..........x..........x..........xxxxxx@@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Zot Side StoryNAME: erik_asciiartentry_003TAGS: entryORIENT: floatMONS: giant bat, small snake, worm, gnoll, imp, orcITEM: stone, scroll of paper, banana, potion of healingSHUFFLE: {[(MAPbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb.........................................................bb(...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...bb[.x.+Cx...+6x..2+ex..3+ex...+fa...+++===4ev...===g5e===...bb{...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...bbb.........................................................bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbb=bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.....bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb...bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbbbbbbbb.bbbbbbbbbbbbbbbbbbbb...........................bbbb.........bbbbbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bb.....bbbbbbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb.bbb.bbbbbbbbbbbbbbbbbbbbb..........1..d..1..........bbbb.bb.bbb.bbbbbbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb..bb.bbbbbbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bbb.bb.bbbbbbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.....bbebbbbbbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb.............<.............bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbENDMAP############################################################################### The Frivolous Dungeonbuilder #1NAME: erik_asciiartentry_004TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorSHUFFLE: {[(MAP....................aa..............a...aa.....aaaaaa.aa..........aawaaaaa.....aaabaaa..a....aa..b..a...........b..aa..........b..............bb..............b..............b..............bb..............b.......({.xx..b......x[xxxxxxbbxx...xxxxxxxxxxxxx................ENDMAP############################################################################### The Frivolous Dungeonbuilder #2NAME: erik_asciiartentry_005TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorSHUFFLE: {[(MAP...................bbb...........x..b...bb.....bbbbbbbbb......x...bxxbbbbb.....bbbxxbb..b....bb..xx.b..x....x...xx.bb...........xx.x...........xx.............xx.............xx.............xx..............xx......({.aa..xx......[aaaaaaxxaaawwaaaaaaaaaaaaawwwwwwwwwwwwwwwwENDMAP############################################################################### The Frivolous Dungeonbuilder #3 and enough, enough already!NAME: erik_asciiartentry_006TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateSHUFFLE: {[(# Supposed to be an Easter egg. Get it?! Easter egg?! Sigh.MAP.....................aaa..........aawwwaa......bwwwwwwwwwb...bbbwwwwwwwbbb..bbbbbbbbbbbbb..wwwwwwwwwwwww..bbbbbbbbbbbbb..bbbwwwwwwwbbb...xwxwxwxwxwx.....aaawwwaaa.........aaa............({[......ENDMAP############################################################################### Yars' RevengeNAME: erik_asciiartentry_007TAGS: entryORIENT: floatMONS: goblinSHUFFLE: {[(MAPvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxv.........x.x..................vvv...............................xv........x.x.x.........xxx.....vvv.b..b.bbbb.b..b.b..b.bbbb.b..b.xv(........x.x.........xxx.....1xxx.b..b.b....b..b.b..b.b....b..b.xv{.......x.x.x.......xxx.1.....+.=.bbbb.bbbb.b.cb.b.cb.bbbb.bbbb.xv[........x.x.........xxx.....1xxx.b..b....b.b.cb.b.cb....b.b..b.xv........x.x.x.........xxx.....vvv.b..b.bbbb.bbbb.bbbb.bbbb.b..b.xv.........x.x..................vvv...............................xvvvvvvvvvvvvvvvvvvvvvvvvvvvv@@@vvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Lazy Man's VaultNAME: erik_asciiartentry_008TAGS: entryORIENT: float# deliberately has no stairsMAP........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c........................................ENDMAP############################################################################### Shusaku - Inseki, "ear-reddening move"NAME: erik_asciiartentry_009TAGS: entryORIENT: float# deliberately has no stairsMAP........................................c.c.c.c.c.c.c.c.c.x.a.a.c.c.c.c.c.c.c.........................................c.c.c.x.c.c.c.c.c.x.a.c.a.c.a.a.x.c.c.........................................c.c.a.a.c.x.c.c.a.x.x.a.a.c.a.x.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.x.x.x.c.c.x.c.c.........................................c.c.c.c.c.x.c.c.c.c.x.c.c.c.c.x.x.c.c.........................................c.c.a.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.a.a.a.x.x.x.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.a.x.........................................c.c.c.c.c.c.c.c.c.x.c.c.x.a.a.x.x.x.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.a.a.x.c.x.a.c.........................................c.c.a.c.c.c.c.c.c.c.c.c.c.c.a.x.x.a.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.a.x.a.x.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.a.c.a.x.a.a.c.........................................c.c.a.c.c.c.c.c.c.x.c.x.a.c.a.x.c.c.c.........................................c.c.c.c.c.c.x.c.a.c.c.x.a.x.a.x.a.c.c.........................................c.c.x.c.x.c.c.x.c.c.c.x.a.a.x.a.a.c.c.........................................c.c.c.c.c.x.a.x.a.c.a.a.x.x.x.x.a.a.c.........................................c.c.c.c.c.c.x.a.c.a.a.c.a.x.x.c.x.a.c.........................................c.c.c.c.c.c.c.c.a.c.c.a.c.x.c.x.c.x.c........................................ENDMAP############################################################################### Shussai - Go Seigen, infamous tesujiNAME: erik_asciiartentry_010TAGS: entryORIENT: float# deliberately has no stairsMAP........................................c.c.c.c.x.c.c.c.c.c.c.c.c.c.x.c.c.c.c.........................................c.x.x.x.x.a.a.c.c.c.c.c.a.a.x.c.c.c.c.........................................c.x.a.x.a.x.c.a.a.x.a.c.c.c.c.c.x.c.c.........................................c.a.a.a.a.c.x.x.a.c.a.c.c.x.c.a.x.c.c.........................................c.c.c.c.c.c.x.a.a.a.x.x.x.x.x.a.c.c.c.........................................c.c.c.c.c.x.c.x.c.x.c.c.a.x.a.c.c.x.c.........................................c.c.c.c.c.c.c.x.c.c.c.c.a.a.x.x.x.c.c.........................................c.a.a.c.c.c.a.c.c.c.c.c.c.c.a.a.c.a.c.........................................a.c.c.a.a.c.c.a.c.c.c.c.c.c.c.a.c.c.c.........................................c.a.a.x.x.x.x.c.c.x.c.c.c.a.c.x.a.c.c.........................................x.c.x.c.x.c.c.c.c.c.x.c.c.c.c.x.a.c.c.........................................c.c.x.c.x.c.c.c.c.c.c.x.c.x.c.x.x.a.c.........................................c.c.a.x.a.a.x.c.c.c.c.a.c.x.x.a.x.a.c.........................................c.c.a.c.a.x.c.c.c.c.c.c.a.x.a.a.a.x.c.........................................c.c.a.c.a.x.c.c.c.c.x.x.x.a.c.c.c.x.c.........................................c.a.x.x.x.x.x.x.x.x.a.a.x.c.a.c.x.c.c.........................................c.c.a.a.x.a.a.x.a.a.x.a.a.a.c.a.a.x.c.........................................c.c.c.a.a.x.a.a.c.c.c.c.c.c.c.a.x.x.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c........................................ENDMAP############################################################################### RinriiNAME: erik_asciiartentry_011TAGS: entryORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorSHUFFLE: {[(MAPcccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc...........................................................cc.vvv...vvv....v..............v.....vvv...vvv...............cc.vvv...vvv...vvvvv.........vvvv....vvv...vvv...............cc.vvv...vvv.....vvvvv......vvvv.....vvv...vvv...............cc.vvv...vvv.......vvvvv...vvvv......vvv...vvv..vvvvvvvvvvvv.cc.vvv...vvv.........v...vvvv........vvv...vvv..vvvvvvvvvvvv.cc.vvv...vvv...........vvvvv.........vvv...vvv...............cc.vvv...vvv.........vvvvv...........vvv...vvv...............cc......vvv........vvvvv..................vvv................cc.....vvv......vvvvv....................vvv.................cc....vv.........v..........[({.........vv...................cc...........................................................cccccccccccccccccccccccccccc...cccccccccccccccccccccccccccccccENDMAP############################################################################### Mitsuhiro ItakuraNAME: erik_asciiartentry_012TAGS: entryORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorSHUFFLE: {[(MAPcccccccccccccccccccccccccccccccccccccccccccccc...............................G...........cc...G.....GGGGGGGGGGG..........G.G..........cc...G.....G.................GGG...GGG.......cc...G.....G..............GGG..GGGGG..GGG....cc.GGGGG...G...........GGG...............GGG.cc...G.....GGGGGGGGG.......GGGGGGGGGGGGGG....cc...G.....G.G.....G.......G............G....cc..GGG....G.G.....G.......GGGGGGGGGGGGGG....cc..GG.G...G..G...G........G............G....cc.G.G.....G..G...G........GGGGGGGGGGGGGG....cc.G.G.....G...GGG......G....................cc...G.....G...GGG......G...GGGGGGGGGGGGG....cc...G....G...G...G....G....G...........G....cc...G....G..G.....G..G.....G...........G....c....G...G..G.......G.......GGGGGGGGGGGGG..................................................ccccccccccccccccccc([{ccccccccccccccccccccccc.........................................................G...........G....G.....G.........c...........G............G....G....G........cc....GGGGGGGGGGGGGGGG.....G...G...G.........cc..........G...............GGGGGGGGGGGG.....cc.........G.....G......G........G...........cc.........G......G......G.......G...........cc........G....GGG.G......G...GGGGGGGGG......cc.....GGGGGGGGG...G.............G...........cc.........G...G.................G...........cc.........G...G..........G......G...........cc........G....G..........G.GGGGGGGGGGGG.....cc........G....G.........G.......G...........cc.......G.....G....G....G.......G...........cc......G......G....G...G........G...........cc....GG........GGGGG...G........G...........cc...........................................ccccccccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### Yin-YangNAME: erik_asciiartentry_013TAGS: entryORIENT: floatFLAGS: no_rotateSHUFFLE: {[(# I am worried about getting ported into the 2x2 closet# IF we replace G with c, we could place a secret doorMAPxxxxxxxxxxxvvvvvvvvvvvvxxxxxxxxxxxxxxxxvvvvv...........vvvxxxxxxxxxxxvvvv......GGGG.......vvvvxxxxxxxxv.......GGGGG.GGG.......vvvxxxxxv.....GGGGGG..G...GGG......vvxxxvv...GGGGGGG.GG.......GG.....vvxxv...GGGGGGG.G......GG...G.....vxvv..GGGGGGG.G.......GG....G....vxv...GGGGGGG.G.............G.....vv..GGGGGGGG.G..............G....vv..GGGGGGGGG.G.............G....vv..GGGGGGGGG.G.............G....vv..GGGGGGGGGG.G............G....vv..GGGGGGGGGGG.GG..........G....vv...GGGGGGGGGGG..G........G..[..vvv..GGGGG..GGGGGG.G.......G..{..@xv...GGGG}.GGGGGG.G......G...(..vxvv...GGGGGGGGGGGG.G...GG.....vvvxxv.....GGGGGGGGGG.GGGG......vvxxxxvv.......GGGGGG.GG.......vvvxxxxxxvvvvv.................vvvxxxxxxxxxxxxvvvv...........vvvvxxxxxxxxxxxxxxxxxvvvvvvvvvvvvvxxxxxxxxxxENDMAP############################################################################### Hello? Cthulhu calling!NAME: erik_asciiartentry_014TAGS: entryORIENT: floatMONS: pit fiend# Pan demon would be more appropriate, but they're enormously buggy when used this way.# Shadow fiend would too, but might be too easy for spoiled mummies.ITEM: potion of decay / potion of paralysis / potion of poisonMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccdccccccxxxxx.....xxxxxxxxxcccccccxxccccccxxx......xxxxxxxxccccccccxccccccccxxx.....xxxxxxxxccccccccxccccccccxxx.....xxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxdxxxxxxx1xxxxxxxdxxxx.xxxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxccccccccxccccccccxxx...xxxxxxxxxxccccccccxccccccccxxx...xxxxxxxxxxccccccccxccccccccxx....xxxxxxxxxxccccccccxccccccccxxx...xxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxxcccccccxcccccccxxxxx.xxxxxxxxxxxxxccccccdccccccxxxxbb.bbbxxxxxxxxxxxxxxxxxxxxxxxxxxxb...(bxxx..........................b.[...................xxxx.....b...{bxxx...............xxxx.....bb.bbbxxxxxxxxxxxxxx.xxxxxxx.....ENDMAP