Also fix mons_near() to be more correct.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9213 c06c8d41-db1a-0410-9941-cceddc491573
SLMVARIRGVV3R3BN6WQBGVCJQXYAGPAM2RMLTJM4J5TWP5WS3FAQC 572BNZGOONSRICCC3CZ3J5XV6ZBRZ64BV5UAYCKHESKTOJOSK4QQC OUE4UGFN52K2EW3TMBP27S7VK3323S24J4UXFGO62U5ZLKKOPVEAC SE6T5ILU7BD6ICIOP7BTIQIBNBDEJX3J5OBO7Z2DZA336ETTHYJAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC SIDH2P7NBIG5KEOE27XHD3ZT2NQ2OJZFN6VZXWNWYFFY5YVXSSVQC KAOE5HB3THUKVGFZRO5EZESHEB3Q34WUO5DFMLWIKOBF47LZTIYAC 3RNRFLMD2X4RUFTDVITLXAP377YB6F6YMQLL3DAXSUZDZBTWSLRQC YPD42V7VOQFGAVLLOSQAQ4SD77L5L3LZHPLFVZIAOHBNDKPO3O4QC OP6CTAKWCAU64JXQ3USQYR5E5IFHQHNCACII5UMVRXUTZXJQOAZAC ZGUJWUFJ4NFFJ6PGXLFGQWCWBCZHPWGWI44NJHJEVPRG5L36PADQC if (myFoe->type >= 0){if ( grid_distance( monster->pos(), myFoe->pos() ) <= LOS_RADIUS )return (true);}
if (myFoe->alive())return (monster->mon_see_grid(myFoe->pos()));