git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@621 c06c8d41-db1a-0410-9941-cceddc491573
T4IH76FA5TWHFOZUJFHLQXQJENJHWTUZZP4EGNA7D4GTZY7D4ZKAC XP3TQISCLEST3ZNTF6OZ6FYMHIIPMVTNVBIIG47LA5PS7J234SQAC MSQI3TH6T62JAXQGLL52QZCWAMC372TGB6ZNNRDGUGMJKBNNV2VAC IPXXB4VRVZWOU5DKQ5ZTD37LS3QNK2R6APNZUO672YEEJT6OFAYQC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC 5ASC3STDYCNLZFEBN6UTMUCGDETHBR2OCBZCF5VIAZ5RRWLOTDYQC 547JREUJXTZNYVGHNNAET5F5O5JYYGNTDQB6ABZNT7YX5EY64OHAC GACH6PWPGGUBEE7PFEPQMOZKSR7HTQGL2WLGF2AQPJD3FCCSKZNQC PJDC24L7LXX6NZ7J5P7MNJJHAKQDJQEBV4CMDR4VSXLMWRIBMNKQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC unsigned char branch; // The branch in which the level is.int depth; // What depth (in this branch - starting from 1)// this level is.level_id() : branch(0), depth(-1) { }
public:int branch; // The branch in which the level is.int depth; // What depth (in this branch - starting from 1)int level_type;
level_id(unsigned char br, int dep) : branch(br), depth(dep) { }
public:level_id() : branch(0), depth(-1), level_type(LEVEL_DUNGEON) { }level_id(int br, int dep, int ltype = LEVEL_DUNGEON): branch(br), depth(dep), level_type(ltype){if (level_type != LEVEL_DUNGEON)branch = depth = -1;}level_id(int ltype) : branch(-1), depth(-1), level_type(ltype) { }
level_id clid(branch, subdungeon_depth(branch, depth));std::string lplace = "{" + short_place_name(clid) + "}";for (c_stashes::const_iterator iter = stashes.begin();
std::string lplace = "{" + place.describe() + "}";for (stashes_t::const_iterator iter = stashes.begin();
std::vector<LevelStashes>::iterator iter = levels.begin();for ( ; iter != levels.end() && !iter->isBelowPlayer(); iter++){if (iter->isCurrent()) return *iter;}if (iter == levels.end())levels.push_back(LevelStashes());elselevels.insert(iter, LevelStashes());return get_current_level();
return (levels[level_id::current()]);}LevelStashes *StashTracker::find_level(const level_id &id){stash_levels_t::iterator i = levels.find(id);return (i != levels.end()? &i->second : NULL);
std::vector<LevelStashes>::iterator iter = levels.begin();for ( ; iter != levels.end() && !iter->isBelowPlayer(); iter++){if (iter->isCurrent()) return &*iter;}return (NULL);
return find_level(level_id::current());
if (!determine_version(charf, majorVersion, minorVersion))goto done_reading_character;
if (determine_version(charf, majorVersion, minorVersion)&& majorVersion == SAVE_MAJOR_VERSION){restore_tagged_file(charf, TAGTYPE_PLAYER_NAME, minorVersion);fromfile = you;you = backup;}
if (majorVersion != SAVE_MAJOR_VERSION)goto done_reading_character;restore_tagged_file(charf, TAGTYPE_PLAYER_NAME, minorVersion);fromfile = you;you = backup;done_reading_character:
// Uncomment to prevent Crawl from looking for a list of saves when// asking the player to enter a name. This can speed up startup// considerably if you have a lot of saves lying around (even more so// if the saves are zipped).//// #define DISABLE_SAVEGAME_LISTS// Uncomment to prevent Crawl from remembering startup preferences.//// #define DISABLE_STICKY_STARTUP_OPTIONS