time, and clean up a few related bits. Note that such monsters don't properly disappear yet after falling through shafts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5946 c06c8d41-db1a-0410-9941-cceddc491573
U56SICUKK36SJAG3QKV4WGDSAXOW5BELRPZGHTRAMZVUV56AESVAC GJDBYGWL7YHRCO7Y4CTQV5XX36U6LTELKM6OFXT2M5N4LE7XXRBAC KAOE5HB3THUKVGFZRO5EZESHEB3Q34WUO5DFMLWIKOBF47LZTIYAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC F4FAPEZ5P5CPHZIHUSRYULB3LY4LOJCUC7DZAYVL77LFFBUBCUNAC VEVPRVWGRHRKBBUTO64ELK3NPZANUQI3ZZ7F23YXJQLKIORUW3HQC NW6P7VRKBFBQ2FRDZBXN7APJZPYC4SYCIA3MOOE2KZGX43IXNK2AC T2AYVN57EFJQLFUFLAZDXKDAFDGTDLQIEQWQZNYFWJZBYSTYH4QQC S2LIBA2CLTZ6ZU66AUZ2CCNLCDOBSGWQGTZ6HFAFP2XSWAALGLSQC AVCMVFA3MKCXHO6H44UK5KJNIHTGQV7UA7GYXM26VI6TXXU5ZN6QC NVSFIV2ZKP44XHCSCXG6OZVGL67OIFINC34J2EMKTA4KULCERUEAC PM65H4V4GNPVIJFUQW57DC3VDB7TRUUNXKVZONQKEFZSK3AXX5GQC // Friendly monsters don't enjoy Zot trap perks, handle accordingly.if (mons_friendly(monster))return (mechanical? mons_flies(monster) : trap.type != TRAP_ZOT);
// Friendly and good neutral monsters don't enjoy Zot trap perks;// handle accordingly.if (mons_wont_attack(monster))return (mechanical ? mons_flies(monster) : trap.type != TRAP_ZOT);
bool _mon_can_move_to_pos(const monsters *monster, const int count_x,const int count_y, bool just_check)
static bool _mon_can_move_to_pos(const monsters *monster, const int count_x,const int count_y, bool just_check)