Return gourmand charge ramp-up to 400 turns. Fixed dodging/armour exercise checks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@961 c06c8d41-db1a-0410-9941-cceddc491573
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Stone Soup 0.2
--------------
* Save and bones files formats changed, incompatible with 0.1.x.
* Added a game tutorial.
* New entry level designs.
* New special levels (Elf:7, Coc:7).
* Targeting interface keymaps changed.
* -macro option now specifies a directory, not the macro file.
* Item colours changed.
* Rods of striking now also get magic reservoirs.
* Removed unpoisoned needles and blowguns of venom.
* Stash search also finds altars and portals.
* Some mutations cleanup.
* Fixed Pandemonium demons getting only magic dart.
* Character names can now includes spaces, dashes and periods.
* Adjusted beam to-hit calculation.
* Weapons animated by Tukima's Dance are now considered thrown for autopickup
purposes.
* Crawl now tries to show error messages after curses cleanup, or before
initialisation so that the user can see the error. :-)
* Reduced orange statue attack speed.
* Windows builds no longer use SHORT_FILE_NAMES.
* In-game help browser.
* Greedy explore now works in Pandemonium.
* Stash tracker now also tracks item inscriptions.
* Many item stacking bugs fixed.
* Artifacts are described as such when (v)iewed.
* The Hat of the Alchemist is now a real wizard hat, not a helmet.
* Fixed identify not clearing empty inscription.
* Fixed broken fear behaviour for monsters.
* Shop purchase now asks for confirmation.
* Minor tweaks to some unrand artifacts.
* Gourmand contaminated -> clean effect is also gradual now.
* Searching is more effective.
* Abyssal god.
* Armour training tweaks.
* Full herbivorousness now happens only at level 3 of the mutation.
* Incremental butchering works now.
* Poisoned arrows are more likely to give snakes than before with
sticks-to-snakes.
* Cannot shop while berserk.
* Fixed some monster movement bugs.
* Spriggans now start with slow metabolism and extra food, but are herbivores.
* Assassins have a chance of starting with a few curare-tipped needles.
* Rods are more common.
* stop_travel messages can also stop run/rest, if the message interrupt is
disabled for run/rest.
* Better handling of monster-comes-into-view messages.
* Zin will reliably feed you if you have sufficient piety and are starving.
* Travel is no longer interrupted by submerged monsters.
* Travel is no longer interrupted by an invisible monster missing you.
* Blinking/teleporting monsters can no longer land on the player's square.
* Fix Abyss banishment crash.
* Monster resists were not taking randarts into account in some cases.
* Better handling for travel_delay = -1.
* Monsters using draining or hellfire are M_EVIL and take damage from cleansing
flame.
* Show monster paralysis status when examined.
* Carrying capacity shown in inventory menus is now maximum unburdened carrying
capacity, not absolute maximum.
* Flying monsters no longer avoid mechanical traps.
* Items dropped onto an altar while praying will be sacrificed.
* Jellies can no longer eat artifacts.
* Enabling delay_message_clear uses a scrolling message window.
* Fixed bug where statues could move around.
* Added temporary pain-brand spell "Excruciating Wounds".
* Fixed duplicated scroll labels.
* Friendly monsters should not flee from the player.
* Fixed detect creatures revealing monster identities in notes.
* no_dark_brand defaults to true.
* Summon horrible things now produces temporary summons.
* Monster abjuration is weaker.
* Unseen horrors no longer resist electricity.
* Greedy explore now tries to handle mimics like the items they imitate.
* Dungeon builder guarantees that at least one downstair is reachable
from the upstair on D:1.
* Hydras get their full attack round vs other monsters.
* Monsters fighting hydras can chop off heads if using suitable weapons/claws.
* Interlevel travel handles branch entries and exits more intelligently.
* Added wizmode &~ to instant travel to any level to test special levels.