by Lemuel.
Also: Increase bonus damage for orc/dragon slaying from random(damage) to random(3/2*damage).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3278 c06c8d41-db1a-0410-9941-cceddc491573
UFMLS3XTVA5IUYWNJUHXCR67X5QI26PRFKGWBM6CGWSE2VUPBBJQC LZUTEJNAVTXSZJX35HC4VIHNIHPCJ7WNQUNWB2SUE6IY7A5HAC7AC V53DXVC5T3N6J47H2CNG4MMPRR4PHW4AIS66QNVTKJNNYTTTQL4AC WZNB427K3EUNV3FMVXLQTM4UIHER4FIKQXWLUUXRNQC3OQ33VQYAC 2SU35FKBXMKAYJY76OXAC55R6JWTSHQSHBNBR3ICWUQREJME2ZSAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC V4DWL5WBO2JCODVS5QQNWXDH4DAYZN3D5V3UDCHM2KKOMADOTEDQC CLIEHAE2PP7ZIGLLIMYCWM4FC54KBOAN5AILOLAZJ5S26GTJM4RQC 33ZMPQC6OXTESW7SRW765GRNJUEJRSYONRVZVIEUDAUEJ2PPMB4AC R22TTMI6WXWULC7ODKFF3QCB7MOTETQQ6IR4BUCUPOCQKQNCTT5AC ACKNLTFL2RI3PMRWLNRVLRWGQAMLRFKNGNS5LED6NFE5GVGFIHFAC bool pgain = false;if (is_evil_weapon(mitm[i])|| random2(value) >= random2(250) // artefacts (incl. most randarts)|| (random2(value) >= random2(100)&& one_chance_in(1 + you.piety/50))|| (mitm[i].base_type == OBJ_WEAPONS&& (you.piety < 30 || player_under_penance())))
if (is_evil_weapon(mitm[i]))
std::ostream& strm = msg::streams(MSGCH_GOD);strm << mitm[i].name(DESC_CAP_THE);
else{bool pgain = false;if (random2(value) >= random2(250) // artefacts (incl. most randarts)|| (random2(value) >= random2(100)&& one_chance_in(1 + you.piety/50))|| (mitm[i].base_type == OBJ_WEAPONS&& (you.piety < 30 || player_under_penance()))){pgain = true;gain_piety(1);}