them, for consistency with friendly monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4311 c06c8d41-db1a-0410-9941-cceddc491573
UPGYG3GFPPKD2SQ6WQDQHNAYD5POE72ND43PV7F7WUNINQVJBS2QC 7YUGK5Q64KG5O7GJGTUBRRLHAHBCJ5YOE23YUPT6UBKUSB67CYAQC MG6LLF3XYCOEBQRX7TJ4MUTKM3IROYWUMZGCMYVW4TGDG36CJMJQC MZXKH5NHXRMX5Y5FG4XXNHZQ7HTQZFX3ARQU55DO4RM5NR3GIAIQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC KAOE5HB3THUKVGFZRO5EZESHEB3Q34WUO5DFMLWIKOBF47LZTIYAC // Don't annoy friendlies if the player's beam did no damage.// Hostiles will still take umbrage.if (hurt_final > 0 || !mons_friendly(mon) || !YOU_KILL(beam.thrower))
// Don't annoy friendlies or good neutrals if the player's beam// did no damage. Hostiles will still take umbrage.if (hurt_final > 0 || !mons_wont_attack(mon) || !YOU_KILL(beam.thrower))