Also change merfolk fighter -> merfolk in the database.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5374 c06c8d41-db1a-0410-9941-cceddc491573
UWA77ZXA34J6UHPHAMFCCMP2OIPRIMGXYTEPXUU53FIRK3GZBL4QC XZ7CSKJEQCPIQF7KDRYG2YHQ6TXAK3OJEBWPBCXBOQLFLQDUCCBAC ISZGDKDH3FFB42L3VK6IMFP4NE326LBC3NVR5ZUH5YMPBJL6VUZAC NGW2XPEX2XRK3CYC37DNUZSSB5IQLECMKRB6NX257I2X3G35LMPAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 4SAYTYAEYZY4Q4JMCHC6Q3KRO65C6O3M26QI5SLNZN2SD3AQPQQAC Y56C5OMUQ5XF2G6DKDV4R5MED44UOIUPTBBQVWQBUHYIXYA5MOZAC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC EHSY6DVGUMI6C67WKET3GDJVLWJWGYBYQONNDK5JVT7BCTHBEZVAC XPCGZBHHSL6MB3ORMUJI64BAERU6AZTIY6RK56BBW7SNB3IK24IAC 23476JBTNJRBK3NJD552PEZVDWO4LE5X4U7K4FWJFPZDOGN3JMLQC /*static std::string _get_item_prefix(const item_def &item){std::vector<std::string> prefixes;switch (item.base_type){case OBJ_FOOD:if (!can_ingest(item.base_type, item.sub_type, true, true, false))prefixes.push_back("inedible");// intentional fall-throughcase OBJ_CORPSES:if (is_poisonous(item) && !player_res_poison())prefixes.push_back("poisonous");if (is_mutagenic(item))prefixes.push_back("mutagenic");
if (is_snack(item))prefixes.push_back("snack");break;case OBJ_WEAPONS:case OBJ_ARMOUR:case OBJ_JEWELLERY:if (item_is_equipped(item))prefixes.push_back("equipped");if (is_artefact(item))prefixes.push_back("artefact");default:break;}return comma_separated_line(prefixes.begin(), prefixes.end(),",", ",");}*/
Crawl has a couple of prefixes defined to make inventory colouringeasier. These are:inedible (you cannot eat this or get no nutrition from it)poisonous (chunks/corpses that are poisonous)mutagenic (chunks/corpses that are mutagenic)contaminated (chunks/corpses that may cause sickness, butignored for Kobolds, Ogres, Trolls, and Ghouls)rot-inducing (chunks/corpses that cause rotting)equipped (equipped items)artefact (item is an artefact, whether identified or not)