Also change merfolk fighter -> merfolk in the database.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5374 c06c8d41-db1a-0410-9941-cceddc491573
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/*
static std::string _get_item_prefix(const item_def &item)
{
std::vector<std::string> prefixes;
switch (item.base_type)
{
case OBJ_FOOD:
if (!can_ingest(item.base_type, item.sub_type, true, true, false))
prefixes.push_back("inedible");
// intentional fall-through
case OBJ_CORPSES:
if (is_poisonous(item) && !player_res_poison())
prefixes.push_back("poisonous");
if (is_mutagenic(item))
prefixes.push_back("mutagenic");
if (is_snack(item))
prefixes.push_back("snack");
break;
case OBJ_WEAPONS:
case OBJ_ARMOUR:
case OBJ_JEWELLERY:
if (item_is_equipped(item))
prefixes.push_back("equipped");
if (is_artefact(item))
prefixes.push_back("artefact");
default:
break;
}
return comma_separated_line(prefixes.begin(), prefixes.end(),
",", ",");
}
*/
Crawl has a couple of prefixes defined to make inventory colouring
easier. These are:
inedible (you cannot eat this or get no nutrition from it)
poisonous (chunks/corpses that are poisonous)
mutagenic (chunks/corpses that are mutagenic)
contaminated (chunks/corpses that may cause sickness, but
ignored for Kobolds, Ogres, Trolls, and Ghouls)
rot-inducing (chunks/corpses that cause rotting)
equipped (equipped items)
artefact (item is an artefact, whether identified or not)