git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8574 c06c8d41-db1a-0410-9941-cceddc491573
UYWCKXZ4FYTWLE73ACGXN632B2VT3OWDYGB5NR3EIF2DIQ7XIKWAC PIWCQQ4A3SZPWPHWO4HTOAC6NSBP6SUCQKOBCZEGCF6BTMM2HA2QC DGPZZUWTMWADFTFLZ37DHWXXDXMBZHROCFTYL472HI6ETGEK6CBAC J6APXOT4QOGQFONWB7G546VTVF6QG42HVOROMHF7YBDJPR4K26OAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC R2DQBWKIW7YUJB5SOQ7J274JIYRVX4H3ISFRPAL5RG2RVVP4G2KAC QNIQ2NBBIERVCA2YTD3O3P6QPJ5M6VDVGGX7V2BWXTW5553T4PVAC AIIVH43Z5X3GTPFY4FXQRZPG6Y7QPH2KJ47VM2Q43PCGGD5MTMOAC if (you.can_see(monster))
// We don't use "you.can_see(monster)" here since that would return// false for submerged monsters, but submerged monsters will be forced// to surface before they shout, thus removing that source of// non-visibility.if (mons_near(monster) && (!monster->invisible() || player_see_invis()))