git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3938 c06c8d41-db1a-0410-9941-cceddc491573
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Crawl coding conventions
========================
Introduction
------------
This file documents the style conventions currently in use in the crawl
codebase, as well as the conventions that new and/or modified code should
conform to. It is explicitly not meant to be a didactic "how to program
effectively" treatise. That is something best left to books and websites
and experience.
Conventions
-----------
Use 4 spaces to indent, and indent with spaces only (no tabs).
Use underscores_as_spaces instead of mixedCase. Other conventions are
pointed out by example, below:
// - Global variables are capitalized and underscored.
// Warning: there are currently many globals which don't do this.
int Some_Global_Variable;
// - Internal functions are prefixed with underscores.
// Warning: This is a new convention, so much code doesn't follow it.
static void _remove_from_inventory(item_def* item);
// - Functions use underscores_as_spaces, but there are currently
// a lot of mixedCase functions.
void destroy_item(item_def* item)
{
// - Variables use underscores too.
int item_weight = /* ... */;
if (item_weight > SOME_LIMIT)
{
// - Braces are put on their own line.
do_something();
}
// - It's allowable to omit braces, but be careful.
if (item != NULL)
_remove_from_inventory(item);
else
_something_else();
}
// - There's no convention for class/struct names (yet?)
class TextDB
{
public:
// - No rules for static member functions; they're not used often anyway.
static void whatever();
// - Public member functions: named like functions.
void* get_value();
private:
// - Internal member functions: also named like functions.
void _parse_text_file(const char*);
// - Member variables get a prefix.
DB* m_db;
// - Static member variables get a prefix, too.
std::vector<DB*> sm_all_dbs;
};
// - But structures tend to use underscores
struct coord_def
{
// - Simple structures don't need the "m_" prefixes
int x, y;
};
Crawl coding conventions
========================
Introduction
------------
This file documents the style conventions currently in use in the crawl
codebase, as well as the conventions that new and/or modified code should
conform to. It is explicitly not meant to be a didactic "how to program
effectively" treatise. That is something best left to books and websites
and experience.
Conventions
-----------
A) Indenting
Generally, use 4 spaces to indent, and indent with spaces only (no tabs).
Also, empty lines don't need any spacing at all.
If the parameter list of a function runs longer than a line length (80 columns),
the remaining parameters are indented in the lines below.
static void replace_area( int sx, int sy, int ex, int ey,
dungeon_feature_type replace,
dungeon_feature_type feature, unsigned mapmask)
{
[...]
}
The same is true when a function is called:
// place guardian {dlb}:
mons_place( MONS_GUARDIAN_NAGA, BEH_SLEEP, MHITNOT, true,
sr.x1 + random2( sr.x2 - sr.x1 ),
sr.y1 + random2( sr.y2 - sr.y1 ) );
There are cases where this is not possible because the parameters themselves
are too long for that, or because the function is already heavily indented,
but otherwise, this convention should be followed.
In a switch conditional, the case listings don't have to be indented, though
the conditional statements should be.
switch (mons_intel(monster_index(mon)))
{
case I_HIGH:
memory = 100 + random2(200);
break;
case I_NORMAL:
memory = 50 + random2(100);
break;
case I_ANIMAL:
case I_INSECT:
memory = 25 + random2(75);
break;
case I_PLANT:
memory = 10 + random2(50);
break;
}
B) Variable naming
When naming variables, use underscores_as_spaces instead of mixedCase. Other
conventions are pointed out by example, below:
// - Global variables are capitalized and underscored.
// Warning: there are currently many globals which don't do this.
int Some_Global_Variable;
// - Internal functions are prefixed with underscores.
// Warning: This is a new convention, so much code doesn't follow it.
static void _remove_from_inventory(item_def* item);
// - Functions use underscores_as_spaces, but there are currently
// a lot of mixedCase functions.
void destroy_item(item_def* item)
{
// - Variables use underscores too.
int item_weight = /* ... */;
}
// - There's no convention for class/struct names (yet?)
class TextDB
{
public:
// - No rules for static member functions; they're not used often anyway.
static void whatever();
// - Public member functions: named like functions.
void* get_value();
private:
// - Internal member functions: also named like functions.
void _parse_text_file(const char*);
// - Member variables get a prefix.
DB* m_db;
// - Static member variables get a prefix, too.
std::vector<DB*> sm_all_dbs;
};
// - But structures tend to use underscores
struct coord_def
{
// - Simple structures don't need the "m_" prefixes
int x, y;
};
C) Braces
Braces are always put on their own lines.
do
{
curse_an_item(false);
}
while ( !one_chance_in(3) );
If many comparisons are necessary, this can result in a number of nested
braces. These can sometimes be omitted, as long as the underlying logic isn't
changed, of course. The following assumes that the conditions are followed by
single statements.
If both the condition itself and the conditional code are single line
statements, the braces may be omitted.
if (item != NULL)
_remove_from_inventory(item);
else
_something_else();
Otherwise, place braces.
if (tran == TRAN_STATUE || tran == TRAN_ICE_BEAST
|| tran == TRAN_AIR || tran == TRAN_LICH
|| tran == TRAN_SPIDER) // monster spiders don't bleed either
{
return (false);
}
for ( int i = 0; i < power_level * 5 + 2; ++i )
{
create_monster(result, std::min(power/50, 6),
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
you.x_pos, you.y_pos, MHITYOU, MONS_PROGRAM_BUG);
}
Also place braces if this is only the case because of one or more comment lines.
for (j = 0; j < num_to_make; j++)
{
// places items (eg darts), which will automatically stack
itrap(beam, i);
}
In the case of nested if-conditionals, try to combine the conditions, e.g.
instead of
if (A)
{
if (B)
do_something();
}
use
if (A && B)
do_something();
Place braces as per the conventions above.
Else, whenever if-conditional nesting can't be avoided, always use braces. I
can't find an example where that isn't already necessary for logical reasons, so
these should be really rare.
In a row of if-else if-statements or in a switch-case loop, the optional braces
should be used if the bigger part of statements needs braces for logical reasons
or because of one of the conventions above. Otherwise, they
may be omitted.
if (mons_neutral(monster))
{
if (coinflip()) // neutrals speak half as often
return false;
prefixes.push_back("neutral");
}
else if (mons_friendly(monster))
prefixes.push_back("friendly");
else
prefixes.push_back("hostile");
When for-loops are nested and the outer loop has no further statements, the
braces may be omitted.
for (int x = 0; x < GXM; x++)
for (int y = 0; y < GYM; y++)
{
if (grd[x][y] == DNGN_LAVA)
lava_spaces++;
if (grd[x][y] == DNGN_DEEP_WATER || grd[x][y] == NGN_SHALLOW_WATER)
water_spaces++;
}
The same is true for combined for- and if-conditionals as long as all statements
fill less than four lines.
for (i = 0; i < MAX_SHOPS; i++)
if (env.shop[i].type == SHOP_UNASSIGNED)
break;
If the order of if- and for-conditionals is reversed, however, place braces.
[...]
else if (enhanced < 0)
{
for (ndx = enhanced; ndx < 0; ndx++)
power /= 2;
}
If there are more than three nested statements with optional bracing, use braces
to roughly divide them into halves. (See example below.)
Should such nested code be followed by code other than a closing brace,
leave a free line between them.
for (int y = 1; y < GYM; ++y)
for (int x = 1; x < GXM; ++x)
{
if (grd[x][y] == feat)
return coord_def(x, y);
}
return coord_def(0, 0);