monsters being friendly, neutral or hostile, and highlight selected monsters in Tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6758 c06c8d41-db1a-0410-9941-cceddc491573
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// Get selected monster.
monsters* m = (monsters*)(sel[0]->data);
#ifdef USE_TILE
// Highlight selected monster on the screen.
const coord_def gc(m->pos());
tiles.place_cursor(CURSOR_MOUSE, gc);
// No terse description for now, could be nice though. (jpeg)
// (They disappear right away.)
//const std::string &desc = get_terse_square_desc(gc);
//tiles.add_text_tag(TAG_CELL_DESC, desc, gc);
//tiles.redraw();
#endif