monsters being friendly, neutral or hostile, and highlight selected monsters in Tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6758 c06c8d41-db1a-0410-9941-cceddc491573
VMDHEP2MGV6D5MTWNNTUYV4SY45JC3ITDEZLHT4HDJ4N2GXM755AC HKQTMQVLLOBG2VO47TUGSTQALA3D2YLMEVADXXYNR4RGGKD3F2ZAC VBG2GGMVC66LQM4OSI67VKXGAQK4GVOEHX3OL6V3IFOO52MQL72QC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC NQMXQ6OQVUSC7Y7F7IL252QW4A5JED224EECNHWAM4ZZYVNY745AC JFWC6LBPSC4SE52KE5FCBC2ZVCGLEJ6SJH5UUN5JRJLTNENENIJQC JM7UAK777RAVDAVLQLEOBRTGNW2B47S5G55XITJXO243IUNZHVYQC QYQKV4R47PTERXVFQNNWWQVICGSOMBHW6WM5TAZAKLIYOLLPUAJAC FU663V7RFZNSMG5P2E7TZJZWSGXWLCCFXSVGH4Z222FIJTH4R3KAC GVW4OBPGXY2Q75HB7QHADZIOHKL22FI2BSJ2TM4K5SBJENBFTQKAC // Get selected monster.monsters* m = (monsters*)(sel[0]->data);#ifdef USE_TILE// Highlight selected monster on the screen.const coord_def gc(m->pos());tiles.place_cursor(CURSOR_MOUSE, gc);// No terse description for now, could be nice though. (jpeg)// (They disappear right away.)//const std::string &desc = get_terse_square_desc(gc);//tiles.add_text_tag(TAG_CELL_DESC, desc, gc);//tiles.redraw();#endif