paralyzed: they don't always get it, as sleeping monsters do.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4355 c06c8d41-db1a-0410-9941-cceddc491573
VTBHN2ILYU3IILWYXUTGFQFGN6NVMGKIWXQLH4ZLHJ5AXLP4RZZAC
// trapped in a net, paralysed, or sleeping
if (def->has_ench(ENCH_HELD) || def->has_ench(ENCH_PARALYSIS)
|| def->behaviour == BEH_SLEEP)
// trapped in a net or paralysed
if (def->has_ench(ENCH_HELD) || def->has_ench(ENCH_PARALYSIS))
{
stab_attempt = true;
stab_bonus = 1;
}
// sleeping
if (def->behaviour == BEH_SLEEP)