And we're at our 10.000 commit! o_O
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10000 c06c8d41-db1a-0410-9941-cceddc491573
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&& mons_near(monster) && (player_monster_visible(monster) || crawl_state.arena);
&& mons_near(monster)
&& (player_monster_visible(monster)
|| crawl_state.arena);
const bool anon = (killer_index == ANON_FRIENDLY_MONSTER);
bool anon = (killer_index == ANON_FRIENDLY_MONSTER);
// If the killer is already dead treat it like an anonymous // monster. if (killer_mon->type == -1) anon = true;
// If the killer is already dead treat it like an anonymous
// monster.
if (killer_mon->type == -1)
anon = true;