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#include "enum.h"
int your_spells( int spc2, int powc = 0, bool allow_fail = true );
spret_type your_spells( int spc2, int powc = 0, bool allow_fail = true );
const int cast_result = your_spells( spell );
const spret_type cast_result = your_spells( spell );
int your_spells( int spc2, int powc, bool allow_fail )
spret_type your_spells( int spc2, int powc, bool allow_fail )