chance of showing up in each Abyss area. Many things still need to be done: better naming, better descriptive text, differentiation from Makhleb in preferences, etc. Playtesting and debugging required. Breaks savefiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@698 c06c8d41-db1a-0410-9941-cceddc491573
WHY6LRRJ5T2NSBE3IUCR4X3TOAH7TTK5NPUPUIFT7TPNJ6J4HBDAC }break;case GOD_LUCY:// abyssal servant themeif (random2(you.experience_level) > 7 && !one_chance_in(5)){if (create_monster(MONS_GREEN_DEATH + random2(3), 0,BEH_HOSTILE, you.x_pos, you.y_pos,MHITYOU, 250) != -1){simple_god_message(" sends a demon after you!", god);}else{simple_god_message("'s demon is unavoidably detained.", god);}
else{success = false;how_many = 1 + (you.experience_level / 7);for (loopy = 0; loopy < how_many; loopy++){if (create_monster(MONS_NEQOXEC + random2(5), 0, BEH_HOSTILE,you.x_pos, you.y_pos, MHITYOU, 250) != -1){success = true;}}if (success)simple_god_message(" sends minions to punish you.", god);elsesimple_god_message("'s minions fail to arrive.", god);}
// Lucy blesses weapons with distortionif (you.religion == GOD_LUCY&& !you.num_gifts[GOD_LUCY]&& !player_under_penance()&& you.piety > 160){const int wpn = get_player_wielded_weapon();if (wpn != -1 && get_weapon_brand(you.inv[wpn]) != SPWPN_DISTORTION)bless_weapon(GOD_LUCY, SPWPN_DISTORTION, RED);}
case ABIL_LUCY_ABYSS_EXIT:if ( you.level_type != LEVEL_ABYSS ){mpr("You aren't in the Abyss!");return false; // don't incur costs}banished(DNGN_EXIT_ABYSS);exercise(SK_INVOCATIONS, 8 + random2(10));// Lose 1d2 permanent HPyou.hp_max -= (coinflip() ? 2 : 1);// Deflate HPset_hp( 1 + random2(you.hp), false );// Lose 1d2 permanent MProt_mp(coinflip() ? 2 : 1);// Deflate MPif (you.magic_points)set_mp(random2(you.magic_points), false);break;case ABIL_LUCY_SUMMON_DEMONS:for ( int i = 0; i < you.skills[SK_INVOCATIONS] / 4; ++i )summon_ice_beast_etc( 20 + you.skills[SK_INVOCATIONS] * 3,summon_any_demon(DEMON_COMMON), true);exercise(SK_INVOCATIONS, 6 + random2(6));break;case ABIL_LUCY_ABYSS_ENTER:if (you.level_type == LEVEL_ABYSS){mpr("You're already here.");return false;}else if (you.level_type == LEVEL_PANDEMONIUM){mpr("That doesn't work from Pandemonium.");return false;}banished(DNGN_ENTER_ABYSS);break;