will now result in its staying and attacking you, while the others disappear, just as with beam/spell attacks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5109 c06c8d41-db1a-0410-9941-cceddc491573
WN6AAJ2DGDZFF3GGO7JAO22TZOL6HPTURQCYDRPRVJ5MMO2UL6EQC 7X3KS2DYACYTMNRE47MZSXC3RYRYUYDC5SOPRVWOIH6MQCHMEU7QC 5BJPWUPLJFS34FUTFJVKA4A52YMIGV6EWDXLNSDCWBJWBGVSQFGQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC R22TTMI6WXWULC7ODKFF3QCB7MOTETQQ6IR4BUCUPOCQKQNCTT5AC KFULGQQOHWUTXOM3BXCCYPGGVGGY4Z6265XUFRCBPNLTZAEHJZSQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC return (attacker->atype() == ACT_PLAYER? player_attack() :defender->atype() == ACT_PLAYER? mons_attack_you() :mons_attack_mons() );
bool retval = ((attacker->atype() == ACT_PLAYER) ? player_attack() :(defender->atype() == ACT_PLAYER) ? mons_attack_you(): mons_attack_mons());// Allow god to get offended, etc.attacker->attacking(defender);return retval;