git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9593 c06c8d41-db1a-0410-9941-cceddc491573
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A Temple of Gods, a place of peace and refuge from the insanity of thedungeon. It is located between the levels 4 and 7 of the main dungeon.
Most adventurers find the lair to be an exciting change of climate. Andindeed, there is something to be said about getting gored, mauled andeaten rather than sliced, burnt or stabbed.
Most adventurers find the Lair of Beasts to be an exciting change ofclimate. And indeed, there is something to be said about getting gored,mauled and eaten rather than sliced, burnt or stabbed.
Over time, the undead, demons and devils of this place drain all life out oftreasure-craving visitors.
A decaying netherworld. Over time, the undead, demons and devils of thisplace drain all life out of treasure-craving visitors.
Pandemonium, colloquially known as Pan, is an infinite realm of pain andsuffering. Pan contains four special runes, as well as generic ones, inaddition to lots of loot. All these treasures are guarded by demons andcruel Pan lords. Many a hero, confusing confidence with megalomania, hasdied unsuspectingly in the barrage of torment and hellfire.
Pandemonium, is an infinite realm of pain and suffering. It contains fourspecial runes, as well as generic ones, in addition to lots of loot. Allthese treasures are guarded by demons and even crueler demon lords. Many ahero, confusing confidence with megalomania, has died unsuspectingly in thebarrage of torment and hellfire.
Turn into a speedy vampire bat. In bat form, you can neither interact with items in any form (except picking them up or dropping them), nor cast spells. Note that Bat Form will decrease your current strength while increasing your dexterity. Thus, you won't be able to change form if your strength is too low.
Turn into a speedy vampire bat. In bat form, you can neither interact with items in any form (except picking them up or dropping them), nor cast spells. Note that Bat Form will decrease your current Strength while increasing your Dexterity. Thus, you won't be able to change form if your Strength is too low.
Reanimate all corpses and skeletons in your vicinity as followers. Note that zombies and skeletons cannot leave the level they were created on via stairs.
Reanimate all corpses and skeletons in your vicinity as followers. Note that zombies and skeletons cannot leave the level they were created on.
At the permanent loss of one magic point restore your Strength, Dexterity and Intelligence, and heal a large amount of rotted hitpoints.
At the permanent loss of one magic point restore your Strength, Dexterity and Intelligence, and heal a large amount of rotted hit points.
Reanimate a single corpse or skeleton as a follower. Note that zombies and skeletons cannot leave the level they were created on via stairs.
Reanimate a single corpse or skeleton as a follower. Note that zombies and skeletons cannot leave the level they were created on.
Reanimate all corpses and skeletons in your vicinity as followers. Note that zombies and skeletons cannot leave the level they were created on via stairs.
Reanimate all corpses and skeletons in your vicinity as followers. Note that zombies and skeletons cannot leave the level they were created on.
Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power.
Depending on your Invocations skill, heal a creature other than you by a small amount. Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power. Whether the pacification succeeds or not, the invested food, piety and magic points are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience value. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try.
Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power, so is significantly better than using Lesser Healing.
Depending on your Invocations skill, heal a creature other than you by a moderate amount. Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power, so it is significantly better than using Lesser Healing. Whether the pacification succeeds or not, the invested food, piety and magic points are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience value. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety loss even if you need just one try.
Depending on your Invocations skill, heal a moderate amount of your health. Roughly, Greater Healing will allow you to heal three times the amount of Lesser Healing at a slightly higher total piety cost.
Depending on your Invocations skill, heal a moderate amount of hit points. Roughly, Greater Healing will allow you to heal three times the amount of Lesser Healing at a slightly higher total piety cost.
Draw five cards from your wielded deck, losing the rest of the deck. Look at the cards and sort them into any order you'd like. Subsequently, you'll draw these cards in the order you chose.
Draw five cards from any deck in your inventory, losing the rest of the deck. Look at the cards and sort them into any order you'd like. Subsequently, you can draw these cards in the order you chose.