Flying monsters could now fall into a pool if also confused, otherwise you cannot trap them with a net. Also special cases for a few other monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2023 c06c8d41-db1a-0410-9941-cceddc491573
X76YXE6RFL7QY5WL6MSSS44WHVA5FQMDQY3XTYP2UL6UZB4E6XMQC BRGAZR5AXWC2IALBVXO5SB354IRQEIRHSK55RZPGFI4AGIOD4LUQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC JR2RAQ523LOWNDYJNK6AZVKI6WVMI622PIV72XWOVZYPXPUKSQWAC 4UXFU3FZOCBSLDQ4S7MJKAE2H7VUHCNRDQMIY6NJ3PHYXWNGISDQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC MRM4SLSXJTRYJPH2YYTAFTO2CAOXLP2OCMRNYRTIRRYOMWM7NMFAC 3PY3L3A4QRW3Z5Y7SHO4TMVOOP2VNCO27X2MX4DTOP2SADLBQUOAC QS3ZRS3E6KL3YJHPKYEWCWJYRBJSXD5OOYF6Y25HZVECGPJRDB5QC 5V47S4NNTHWTSAHV3YLO2VGH7JTUIYJ3GBPDN5ZM4UQALT2ZEXDQC DTO3EUKWHZ5RJNGNCFYXSOVTIPVXPP637F2W7WFGYKJ7JK7VNKNQC DMRXDEKHHBQNY37NPGZFAGUQPALWFANGGK4CUWIOQUPSLM2JBNFQC // returns whether a monster is non-solid// and thus can't be affected by some trapsbool mons_is_insubstantial(int type){switch(type){// vorticescase MONS_FIRE_VORTEX:case MONS_SPATIAL_VORTEX:// elementalscase MONS_FIRE_ELEMENTAL:case MONS_AIR_ELEMENTAL:case MONS_WATER_ELEMENTAL:// vapourscase MONS_INSUBSTANTIAL_WISP:case MONS_VAPOUR:// ghosts and some undeadcase MONS_PLAYER_GHOST:case MONS_HUNGRY_GHOST:case MONS_SHADOW:case MONS_SMOKE_DEMON:case MONS_SHADOW_WRAITH:// otherscase MONS_BALL_LIGHTNING:case MONS_GIANT_SPORE:case MONS_ORB_OF_FIRE:return true;default:return false;}}
if (mon->type == MONS_FIRE_VORTEX || mon->type == MONS_SPATIAL_VORTEX)
const monsters* mons = static_cast<const monsters*>(mon);bool mon_flies = mons->flies();if (mon_flies && !mons_is_confused(mons)){simple_monster_message(mon, " darts out from under the net!");