display. Fix bad merfolk energy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2455 c06c8d41-db1a-0410-9941-cceddc491573
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MONUSE_WEAPONS_ARMOUR, SIZE_MEDIUM
10, DEFAULT_ENERGY, MONUSE_WEAPONS_ARMOUR, SIZE_MEDIUM
// FIXME Maybe we should replace this with a test of ISFLAG_COSMETIC_MASK?
if ( item_glows || (item_runed && !heav_runed) )
if ( item_glows || (item_runed && !heav_runed) || get_equip_desc(item) == ISFLAG_EMBROIDERED_SHINY ) {
if ( item_glows || (item_runed && !heav_runed) ||
get_equip_desc(item) == ISFLAG_EMBROIDERED_SHINY )
{
}