Remove behavior/logic which wouldn't be evident to the player.
Xom only gives chaos branded missiles and launchers to hostile monsters, never as a gift to the player.
The frequency of a branded Xom gift being switched to the chaos brand has decreased from 33% to 20%.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7831 c06c8d41-db1a-0410-9941-cceddc491573
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// Inform player that something is up.
if (see_grid(defender->pos()))
{
if (defender->atype() == ACT_PLAYER)
mpr("You give off a flash of multi-coloured light!");
else if (you.can_see(defender))
simple_monster_message(def, " gives off a flash of "
"multi-coloured light!");
else
mpr("There is a flash of multi-coloured light!");
}