Remove behavior/logic which wouldn't be evident to the player.
Xom only gives chaos branded missiles and launchers to hostile monsters, never as a gift to the player.
The frequency of a branded Xom gift being switched to the chaos brand has decreased from 33% to 20%.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7831 c06c8d41-db1a-0410-9941-cceddc491573
XGHM5AJS3XIA4TI2OES3ZRDAY42BBK5JTCTEMTQK3A3FBYM2MIOQC SOCJXX6MMOXLBEWBID4QN5FW2YNYULNNN7K3IRL7RSWK5EUNAZLQC HCVH2CWL32UD66O6Z7ZYDUASWN3RF5TW6FSWURGMD7MELKB772FAC ICL4OOHJW4NPLSUDA3OQHU7ITZJQYXH6XMRKNMANH2SG6IWRB6JAC KFULGQQOHWUTXOM3BXCCYPGGVGGY4Z6265XUFRCBPNLTZAEHJZSQC JYEEOUYQ7ZPKOGWUV7VCORBVSOLF2UCBFBH3TR75RGOSS6PNKYUAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 43ZYZLF7JFSCKTLQMBYIHNGGDMN3OBDX4X4PLXLIUFD5DPYSDCXQC // Inform player that something is up.if (see_grid(defender->pos())){if (defender->atype() == ACT_PLAYER)mpr("You give off a flash of multi-coloured light!");else if (you.can_see(defender))simple_monster_message(def, " gives off a flash of ""multi-coloured light!");elsempr("There is a flash of multi-coloured light!");}