git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3145 c06c8d41-db1a-0410-9941-cceddc491573
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if (!you.attribute[ATTR_HELD]) return; const int net = get_trapping_net(you.x_pos, you.y_pos); if (net != NON_ITEM) remove_item_stationary(mitm[net]);
if (!you.attribute[ATTR_HELD])
return;
const int net = get_trapping_net(you.x_pos, you.y_pos);
if (net != NON_ITEM)
remove_item_stationary(mitm[net]);
if (!you.attribute[ATTR_HELD]) return;
you.attribute[ATTR_HELD] = 0;
const int net = get_trapping_net(you.x_pos, you.y_pos); if (net != NON_ITEM) remove_item_stationary(mitm[net]); you.attribute[ATTR_HELD] = 0;
* Halflings can be assasins and
* Halflings can be assassins and
newgame_make_item(4, EQ_SHIELD, OBJ_ARMOUR, ARM_BUCKLER);
newgame_make_item(4, EQ_SHIELD, OBJ_ARMOUR, (player_genus(GENPC_DRACONIAN) || you.species == SP_OGRE_MAGE) ? ARM_SHIELD : ARM_BUCKLER);
newgame_make_item(4, EQ_SHIELD, OBJ_ARMOUR,
(player_genus(GENPC_DRACONIAN) || you.species == SP_OGRE_MAGE) ?
ARM_SHIELD : ARM_BUCKLER);