Note: no_item_gen/no_monster_gen produce very bad behaviour on full-screen maps. Don't use them there until this is fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1103 c06c8d41-db1a-0410-9941-cceddc491573
XY77S75KH5KV54MZVAPMUC64TVRE2QM2KVJAAGJGCIBGQEC5GUTQC 7AMQN7MITMXBNVDAK5VOXTQ4TZIAOD6ZLOFJG7GQMBTY23Y2BKSAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC SCWXQW5H65OXUP2MEJ2MEEAVPSRJDT3RQGKYCMKVTORS2334PQSQC 3A3OAIFRFU3IHF6SDNDPCN3XYOFYIBYCEYJAXAFASCFDY76SMFXQC MSQI3TH6T62JAXQGLL52QZCWAMC372TGB6ZNNRDGUGMJKBNNV2VAC XAFFD52IHN6FWFR2TT5F2KCUS7HAVCBI5CWTFMKPQG77GGTGAHLAC L6O4LGZRKBURVWEY7XRVCSQLJ5RULNBEWMQJ6I2UYVWWB66FM3MQC 7J3H7JY6AUO2UHNF6DAHDZI4O33JMTUUTYTPRM3CKNPUOF2RQOGAC JDM27QE4HR52AYFSQE763BFF57ANOTF5MXKMO377PP5EXMN7SAOAC 7YSKYUNV34XIWRTJUHJV4QMQRTXXYDIXM5AZSPSDPAYDW4B4PU6QC void item_colour( item_def &item );// last updated 12may2000 {dlb}/* ************************************************************************ called from: files* *********************************************************************** */void builder(int level_number, int level_type);// last updated 12may2000 {dlb}/* ************************************************************************ called from: abyss - debug - dungeon - effects - religion - spells4* *********************************************************************** */int items( int allow_uniques, int force_class, int force_type,bool dont_place, int item_level, int item_race );// last updated 13mar2001 {gdl}/* ************************************************************************ called from: dungeon monplace* *********************************************************************** */void give_item(int mid, int level_number);void init_rod_mp(item_def &item);// last updated 13mar2001 {gdl}/* ************************************************************************ called from: dungeon monplace* *********************************************************************** */void define_zombie(int mid, int ztype, int cs, int power);bool is_wall(int feature);bool place_specific_trap(unsigned char spec_x, unsigned char spec_y,unsigned char spec_type);
void item_colour( item_def &item );// last updated 12may2000 {dlb}/* ************************************************************************ called from: files* *********************************************************************** */void builder(int level_number, int level_type);// last updated 12may2000 {dlb}/* ************************************************************************ called from: abyss - debug - dungeon - effects - religion - spells4* *********************************************************************** */int items( int allow_uniques, int force_class, int force_type,bool dont_place, int item_level, int item_race,const dgn_region_list &forbidden = dgn_region_list() );// last updated 13mar2001 {gdl}/* ************************************************************************ called from: dungeon monplace* *********************************************************************** */void give_item(int mid, int level_number);void init_rod_mp(item_def &item);// last updated 13mar2001 {gdl}/* ************************************************************************ called from: dungeon monplace* *********************************************************************** */void define_zombie(int mid, int ztype, int cs, int power);bool is_wall(int feature);bool place_specific_trap(unsigned char spec_x, unsigned char spec_y,unsigned char spec_type);void place_spec_shop(int level_number, unsigned char shop_x,unsigned char shop_y, unsigned char force_s_type,bool representative = false );