properly.
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static int _ugly_thing_colour_offset(const monsters *mon)
{
if (mon->type != MONS_UGLY_THING && mon->type != MONS_VERY_UGLY_THING)
return (0);
switch (make_low_colour(mon->colour))
{
case GREEN:
return (0);
case CYAN:
return (1);
case RED:
return (2);
case MAGENTA:
return (3);
case BROWN:
return (4);
case LIGHTGREY:
return (5);
default:
return (0);
}
}
case MONS_DRACONIAN: return 0;
case MONS_BLACK_DRACONIAN: return 1;
case MONS_YELLOW_DRACONIAN: return 2;
case MONS_GREEN_DRACONIAN: return 4;
case MONS_MOTTLED_DRACONIAN:return 5;
case MONS_PALE_DRACONIAN: return 6;
case MONS_PURPLE_DRACONIAN: return 7;
case MONS_RED_DRACONIAN: return 8;
case MONS_WHITE_DRACONIAN: return 9;
case MONS_DRACONIAN: return (0);
case MONS_BLACK_DRACONIAN: return (1);
case MONS_YELLOW_DRACONIAN: return (2);
case MONS_GREEN_DRACONIAN: return (4);
case MONS_MOTTLED_DRACONIAN:return (5);
case MONS_PALE_DRACONIAN: return (6);
case MONS_PURPLE_DRACONIAN: return (7);
case MONS_RED_DRACONIAN: return (8);
case MONS_WHITE_DRACONIAN: return (9);
case SP_BLACK_DRACONIAN: return 1;
case SP_YELLOW_DRACONIAN: return 2;
case SP_GREY_DRACONIAN: return 3;
case SP_GREEN_DRACONIAN: return 4;
case SP_MOTTLED_DRACONIAN: return 5;
case SP_PALE_DRACONIAN: return 6;
case SP_PURPLE_DRACONIAN: return 7;
case SP_RED_DRACONIAN: return 8;
case SP_WHITE_DRACONIAN: return 9;
case SP_BLACK_DRACONIAN: return (1);
case SP_YELLOW_DRACONIAN: return (2);
case SP_GREY_DRACONIAN: return (3);
case SP_GREEN_DRACONIAN: return (4);
case SP_MOTTLED_DRACONIAN: return (5);
case SP_PALE_DRACONIAN: return (6);
case SP_PURPLE_DRACONIAN: return (7);
case SP_RED_DRACONIAN: return (8);
case SP_WHITE_DRACONIAN: return (9);