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bool mons_is_fast(const monsters *mon){ return (mon->speed > 10);
bool mons_is_fast(const monsters *mon){
return (mon->speed > 10);
bool mons_is_fast(const monsters *mon){ return (mon->speed > 100/player_movement_speed());
bool mons_is_fast(const monsters *mon)
{
return (mon->speed > 100/player_movement_speed());
int dmg = (mon->speed - player_movement_speed());
int dmg = (mon->speed - 100/player_movement_speed());