branch instead of only up and down in the current branch. Wizmode &d, &u remains unchanged, although you can also hit &"> and &"< to do the same thing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@946 c06c8d41-db1a-0410-9941-cceddc491573
ZHFUXYUHS6V47WK2NRH7OU6RX77NRKTXOZC3MND2GG7PEEWSGFTAC 5UVDIVD4NSXA52U4QMQIVST3GSZJ2A2YZK3RUEXKPM43YVQ7LI5AC GCIZIUXO5TYROKDUYB3HAY7H7MRDTJNM7HR7DGSH7KXDIZC2LCDAC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC 5ASC3STDYCNLZFEBN6UTMUCGDETHBR2OCBZCF5VIAZ5RRWLOTDYQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC GACH6PWPGGUBEE7PFEPQMOZKSR7HTQGL2WLGF2AQPJD3FCCSKZNQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC enum translevel_prompt_flags{TPF_NO_FLAGS = 0,TPF_ALLOW_WAYPOINTS = 0x1,TPF_ALLOW_UPDOWN = 0x2,TPF_REMEMBER_TARGET = 0x4,TPF_SHOW_ALL_BRANCHES = 0x8,TPF_DEFAULT_OPTIONS = TPF_ALLOW_WAYPOINTS | TPF_ALLOW_UPDOWN| TPF_REMEMBER_TARGET};level_pos prompt_translevel_target(int prompt_flags = TPF_DEFAULT_OPTIONS);
snprintf(buf, sizeof buf, "(%c) %-14s ",branches[br[i]].travel_shortcut,branches[br[i]].shortname);line += buf;
line += make_stringf("(%c) %-14s ",branches[br[i]].travel_shortcut,branches[br[i]].shortname);
static void wizard_go_to_level(const level_pos &pos){const int abs_depth = absdungeon_depth(pos.id.branch, pos.id.depth);const int stair_taken =abs_depth > you.your_level? DNGN_STONE_STAIRS_DOWN_I: DNGN_STONE_STAIRS_UP_I;const int old_level = you.your_level;const int old_where = you.where_are_you;const bool was_a_labyrinth = you.level_type == LEVEL_LABYRINTH;you.level_type = LEVEL_DUNGEON;you.where_are_you = pos.id.branch;you.your_level = abs_depth;load(stair_taken, LOAD_ENTER_LEVEL, was_a_labyrinth, old_level, old_where);save_game_state();new_level();viewwindow(1, true);// Tell the travel code that we're now on a new levelinit_new_level(true);}void wizard_interlevel_travel(){const level_pos pos =prompt_translevel_target(TPF_ALLOW_UPDOWN | TPF_SHOW_ALL_BRANCHES);if (pos.id.depth < 1 || pos.id.depth > branches[pos.id.branch].depth){canned_msg(MSG_OK);return;}wizard_go_to_level(pos);}