ZRGDGRXS6OYUHZHGPAU6YZFJA3C34PGLBXIDO5FI2XD3AYYDJTYAC
V3YASGPC7MVXZE75XX7YQ7U6LFEJDNCTQA6NMI6R5TB5KEZH4RCQC
7YUGK5Q64KG5O7GJGTUBRRLHAHBCJ5YOE23YUPT6UBKUSB67CYAQC
UADYVV3UD5ERJTZZJGY4EUQ4NJ2JSBG7YYUJ75ZRBIXRQXQKOJPAC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
UDDZ7BNFAK3BDG5UIOMEDWGH4XRJOWV4AERTZOJ7VT6IOKBP4EIQC
if (!is_superhot())
if (feat == DNGN_WAX_WALL)
// No actual effect. if (flavour != BEAM_HELLFIRE && feat == DNGN_WAX_WALL)
// No actual effect.
if (flavour != BEAM_HELLFIRE && feat == DNGN_WAX_WALL)
if (see_grid(pos()))
emit_message(MSGCH_PLAIN, "The wax appears to soften slightly.");
emit_message(MSGCH_PLAIN,
"The wax appears to soften slightly.");
if (see_grid(pos())) { emit_message(MSGCH_PLAIN, "The wax appears to soften slightly."); } else if (player_can_smell()) emit_message(MSGCH_PLAIN, "You smell warm wax.");
{
}
else if (player_can_smell())
emit_message(MSGCH_PLAIN, "You smell warm wax.");
else if (player_can_smell()) emit_message(MSGCH_PLAIN, "You smell warm wax.");
} else { // Destroy the wall. grd(pos()) = DNGN_FLOOR; if (feat == DNGN_WAX_WALL)
else
// Destroy the wall.
grd(pos()) = DNGN_FLOOR;
// Destroy the wall. grd(pos()) = DNGN_FLOOR;
obvious_effect = true;
} else { if (is_superhot() || name == "fireball")
if (is_superhot() || name == "fireball")