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(define-public ptex
(package
(name "ptex")
(version "2.4.2")
(source
(origin
(method url-fetch)
(uri
(string-append "https://github.com/wdas/ptex/archive/refs/tags/"
"v" version ".tar.gz"))
(sha256
(base32 "1qcyjzrqcl3w2gajmqy5hrla8av6bd6s0klghh8gn74j1jrmy8y8"))))
(build-system cmake-build-system)
(native-inputs
(list pkg-config doxygen))
(inputs
(list zlib))
(home-page "https://ptex.us/")
(synopsis "Ptex texture mapping system")
(description "Ptex is a texture mapping system developed by Walt
Disney Animation Studios for production-quality rendering.
No UV assignment is required! Ptex applies a separate texture to each
face of a subdivision or polygon mesh.
The Ptex file format can efficiently store hundreds of thousands of
texture images in a single file.
The Ptex API provides cached file I/O and high-quality filtering -
everything that is needed to easily add Ptex support to a
production-quality renderer or texture authoring application.")
(license licenses:bsd-3)))
"05zmhm7izywkvpld1ridqx9pf7frxjg4hv2wqxa4zk1c20gzd055"))))
"05zmhm7izywkvpld1ridqx9pf7frxjg4hv2wqxa4zk1c20gzd055"))
(patches (search-patches "vfx/patches/opensubdiv-glsl-no-osdprimitiveidbase.patch"
"vfx/patches/opensubdiv-hlsl-no-osdprimitiveidbase.patch"))))
(define-public ptex
(package
(name "ptex")
(version "2.4.2")
(source
(origin
(method url-fetch)
(uri
(string-append "https://github.com/wdas/ptex/archive/refs/tags/"
"v" version ".tar.gz"))
(sha256
(base32 "1qcyjzrqcl3w2gajmqy5hrla8av6bd6s0klghh8gn74j1jrmy8y8"))))
(build-system cmake-build-system)
(native-inputs
(list pkg-config doxygen))
(inputs
(list zlib))
(home-page "https://ptex.us/")
(synopsis "Ptex texture mapping system")
(description "Ptex is a texture mapping system developed by Walt
Disney Animation Studios for production-quality rendering.
No UV assignment is required! Ptex applies a separate texture to each
face of a subdivision or polygon mesh.
The Ptex file format can efficiently store hundreds of thousands of
texture images in a single file.
The Ptex API provides cached file I/O and high-quality filtering -
everything that is needed to easily add Ptex support to a
production-quality renderer or texture authoring application.")
(license licenses:bsd-3)))