Fixes #183.
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const Bindings & actualArgs)
Bindings & actualArgs) // FIXME: should be const
*arg->attrs = actualArgs;
arg->attrs = &actualArgs;
Bindings actualArgs2(actualArgs); // !!! inefficient
Bindings & actualArgs2(*state.allocBindings(actualArgs.size() + 1)); // !!! inefficient for (auto & i: actualArgs) actualArgs2.push_back(i);
Bindings & actualArgs2(*state.allocBindings(actualArgs.size() + 1)); // !!! inefficient
for (auto & i: actualArgs)
actualArgs2.push_back(i);
//evalAutoArgs(state, autoArgs_, autoArgs);