B2L4T3X63XVYJQXEDU4WT5Y4R6PMDXGC6WN2KGOMHRQILSABNQOAC RKW3XA4UGUXX6L4JPA2ZLDFEF2RS6MZYR6C2GK23SYTRWMUADV3QC Y5LMEC35PNQJUPCREJFYK2K2OE7NQ5XVGIMH43JTU36LLCYI7SOQC V2UCCYN3B6266BDKGSXQDRSW4HKY673GINM3VI3MORXZ7OYDJBXAC 24BMQDZAWDQ7VNIA7TIROXSOYLOJBNZ2E4264WHWNJAEN6ZB3UOAC YZAI5GQU3HNMK5MEGF2Y7WS445AN4YKD3HNJQVQP545ODN3F5DLAC GJV2J5HXFKVF7BXNFMTI6ZZMYADXIKTFIQJ3FONJ7DPVCUJZ2L4AC ATJ54SPXPE2IIFRERUOBFF42HBSEADP4QOI743ZBUNBQX3PYKRXQC ENXUSMSVOU3AZFMH2ZXR4ZVPV2LRRQYQJ6IFX33YN6IH2ORSNSAAC MB3TISH2KYBIGY6XJKMN4HO2S6TCN2GORJENMECCKLXGGIRS2O2AC XLYHZUHTGM3HJBIINHPY4JLMENBFXPQEZYNEXENUOX3C47JLXJMAC HPJKBFZ4C24DNBFESAVVFHOBHXOPYOP4XNPFVGOLA7EPLZCIRS6QC 73YR46NJNYZQKHA3QDJCAZYAKC2CGEF5LIS44NOIPDZU6FX6BDPQC EOO4EFWD2BJCGF3ZKS2QR3XDW4WHUGH2EHSOFVK6GMI5BUBZW6QQC 32HHP5CWAWJB2Q3Q6HYEC66YFGQAV6ESU7VEQ5ENBAQ5ZCRP4KGAC SOB276BAWH23OUKJUXGDWCLDIM2OISD5NKF743NTQ3L572L4BS3QC N2NKSKHSFR6SDMGZO2ALNDVIOLOEE26BPQHCSWUGEFE3DVVVV4MAC GTUZLZRHJ6GL5BNXOO3GA6Y3GFO7AXLIVPQHSG26LCF42KC2N7LQC MHVIT4JYWUYD4UCGB2AHLXWLX6B5SYE22BREERNGANT7RGGDUFOAC IK2UBDAU6QKUXHJG3SXJKYGIIXRDKI6UVRTFC6ZVDXDCGNCMEWVAC HJOEIMLRDVQ2KZI5HGL2HKGBM3AHP7YIKGKDAGFUNKRUXVRB24NAC YR2IM6Y5XA6XDFBWJUFSVNMQQKLIW6A2LDS4F77A3OZLEMBACCRAC OG3Z3QGCG2FNDGF4VQYWOXLZCF7LGTZCUMGKUCBNAPAQ5FRFHQ2AC EYR3EW6JVHNVLXMI57FUVPHQAHPETBML4H44OGJFHUT54KTTHIGQC #pragma once#include <memory>#include <list>#include "sync.hh"/* This template class implements a simple pool manager of resourcesof some type R, such as database connections. It is used asfollows:class Connection { ... };Pool<Connection> pool;{auto conn(pool.get());conn->exec("select ...");}Here, the Connection object referenced by ‘conn’ is automaticallyreturned to the pool when ‘conn’ goes out of scope.*/template <class R>class Pool{private:struct State{unsigned int count = 0;std::list<std::shared_ptr<R>> idle;};Sync<State> state;public:class Handle{private:Pool & pool;std::shared_ptr<R> r;friend Pool;Handle(Pool & pool, std::shared_ptr<R> r) : pool(pool), r(r) { }public:Handle(Handle && h) : pool(h.pool), r(h.r) { h.r.reset(); }Handle(const Handle & l) = delete;~Handle(){auto state_(pool.state.lock());if (r) state_->idle.push_back(r);}R * operator -> () { return r.get(); }R & operator * () { return *r; }};Handle get(){{auto state_(state.lock());if (!state_->idle.empty()) {auto p = state_->idle.back();state_->idle.pop_back();return Handle(*this, p);}state_->count++;}/* Note: we don't hold the lock while creating a new instance,because creation might take a long time. */}unsigned int count(){auto state_(state.lock());return state_->count;}};return Handle(*this, factory());Pool(const Factory & factory = []() { return std::make_shared<R>(); }): factory(factory){ }Factory factory;public:typedef std::function<std::shared_ptr<R>()> Factory;#include <functional>
#pragma once#include <mutex>#include <condition_variable>/* This template class ensures synchronized access to a value of typeT. It is used as follows:struct Data { int x; ... };Sync<Data> data;{auto data_(data.lock());data_->x = 123;}Here, "data" is automatically unlocked when "data_" goes out ofscope.*/class Sync{private:std::mutex mutex;T data;public:class Lock{private:Sync * s;friend Sync;Lock(Sync * s) : s(s) { s->mutex.lock(); }public:Lock(Lock && l) : s(l.s) { l.s = 0; }Lock(const Lock & l) = delete;~Lock() { if (s) s->mutex.unlock(); }T * operator -> () { return &s->data; }T & operator * () { return s->data; }/* FIXME: performance impact of condition_variable_any? */void wait(std::condition_variable_any & cv){assert(s);cv.wait(s->mutex);}};Lock lock() { return Lock(this); }};}template<class Rep, class Period, class Predicate>bool wait_for(std::condition_variable_any & cv,const std::chrono::duration<Rep, Period> & duration,Predicate pred){assert(s);return cv.wait_for(s->mutex, duration, pred);}template<class Clock, class Duration>std::cv_status wait_until(std::condition_variable_any & cv,const std::chrono::time_point<Clock, Duration> & duration){assert(s);return cv.wait_until(s->mutex, duration);Sync() { }Sync(const T & data) : data(data) { }template<class T>#include <cassert>
/* While BinaryCacheStore is thread-safe, LocalStore and RemoteStorearen't. Until they are, use a factory to produce a thread-locallocal store. */typedef Pool<nix::ref<nix::Store>> StorePool;typedef std::function<StorePool::Handle()> StoreFactory;