continue with effects
Created by RaniSharim on Nov 5, 2022, 7:00 AM
State:
ICYCPYPELXM4INWQUXADDP4TFOBKAIT4KA2BO5CHM37GMS2FV3JACBetter Modifier logging
Created by itai.sharim on Nov 4, 2022, 12:16 PM
State:
PXV5RWWSIO2UDIZIB73ADB6KJZPYTAFYEHXWHJLQ6AIEFJYZQC3QCAdd Periodic Weave effect, Add Transient (Duration) Weave effect
Created by itai.sharim on Nov 2, 2022, 5:09 PM
State:
6WF6FAYGOIYLGC4KMH55ZH22MPEEGG7K6NU6CZDWU7T5K5YAK6LACadded demo shader graph
Created by RaniSharim on Nov 2, 2022, 6:51 AM
State:
4ZVJPFJDLMF4BMV4JRGXOO2PMZIL7BFD4QCB5XZWAXU4OA4H54OQCAllow AoeEffect to scale area by resource in context
Created by itai.sharim on Oct 28, 2022, 7:59 AM
State:
2LMRDEQRLGXB3MQ4IMHXIY5LB2TW5M2HYR54I26HXZS2QJZ2SRPQCUse Enumarable.Repeat instead of new private function
Created by itai.sharim on Oct 27, 2022, 3:38 PM
State:
D3LRO45YQ7BRMWTTPDXWD3GKHDJJF7AIEJ3POERTSZDATKWDRXPACSimplify EffectContext.GetResource function
Created by itai.sharim on Oct 27, 2022, 5:13 AM
State:
JX35GBQ6CU6HQIPPON6B32AUIKFHTEHZTTDJERTBWPEQMAG6R66ACchange names of types and fields
Created by itai.sharim on Oct 26, 2022, 6:41 PM
State:
RIZVTUFDYEHZTG37B7TIIFK5JPFE5LE7FTS3H6JDNGAVVG27PVJACRefactor Unary/Binary Resource effects to support Operators of (Context, Pawn), (Context, Context), (Pawn, Pawn). Refactor Context to hold registers. Add all Pawn resource properties. Add some more operators. Nicer editing.
Created by itai.sharim on Oct 26, 2022, 5:21 PM
State:
Y36MCK2ZBDW4ENIITWQIEOPJXTKVSK4PT2S53CLVJHSZ3DH2ZJOQCTwo resource accumulation effects (Unary/Binary). Binary supports choosing an operator (+/*).
Created by itai.sharim on Oct 24, 2022, 4:01 PM
State:
ZZN5SLLGYDGBYUD7TXURGKLEUAAB5HHAJP3DWATUQDGWYB4ICAOACconsolidate all resource manipulation effects under a single effect
Created by itai.sharim on Oct 23, 2022, 3:58 PM
State:
6VPSMZU24YUT57KISNVKNFOE7MMDYPZ3IGTHHJ5QWYC5QSLCQ2EACAdded arc mesh creation
Created by RaniSharim on Oct 23, 2022, 6:32 AM
State:
43BPDPLX4KBDLVW3HHRM6AMIQXZJEEU5NHDNLHMSM65SABSUWUBACUnit<TUnitType> now implements IEquatable and IComparable
Created by itai.sharim on Oct 22, 2022, 6:07 PM
State:
26C6PCJ7XL7YNYQZI4HKA44PQI7VDKYARX4E7XEJVL6J4X7OWCBQCAdd helper functions to Unit<T>. Change ConeArea to have Radius and Angle as input
Created by itai.sharim on Oct 22, 2022, 5:04 PM
State:
WSXBOLVNKV52V3WYJQHTKDJCMN22CL4ROJ2IG4FATTJTO3JVT3SACChange AreaOfEffect to Types
Created by itai.sharim on Oct 22, 2022, 10:04 AM
State:
DZHJPAQAOEOCSG55YMXTHMEJCVAIOECSRMF7666P4I7WV6Z42EYACReplace ClassTypeReferencePropertyDrawer by rotorz with CareBoo.Serially
Created by itai.sharim on Oct 22, 2022, 7:37 AM
State:
XQUKAQ33RC66IYTOHC2ERQETTDXOJGY5JWVODJ5OWVAQQ3R6J5UACCleanup
Created by itai.sharim on Oct 22, 2022, 5:10 AM
State:
W5FYDCTEIQK2MBQUSRN236QSKC5HHZD2CWWACFBPDFTI5ROQCWLQCGet Resource directly from context. Cleanup.
Created by itai.sharim on Oct 22, 2022, 5:09 AM
State:
VACRGL5UYAQTEPKMVZ27RZKOAWEO23U3RWUQSSEBEJR3EPWYNOCACAdd three effect modes: delayed - add to context, immediate - release effect, release - release weave
Created by itai.sharim on Oct 21, 2022, 7:43 PM
State:
TFAN734EFWK3SUSWPUU3LBGX7WDZ2YMADXVVJONXPG3KOH33IVVQCEffect Context now uses a Resource Dictionary. Remove non Generic Effects except Immidiate.
Created by itai.sharim on Oct 21, 2022, 11:40 AM
State:
7PCXCRP4TI6GJZUD3NS5BV3MCAFKAZDTI5EI6WM644RCVBLMPYGACmove cast inside EffectContext
Created by itai.sharim on Oct 21, 2022, 3:13 AM
State:
XLRZ3V45VNLLXXPN4GWXR2IXCM3AUOGSRXMBLLHEMHUREZYTDZRQC