Added systems handler object
Created by RaniSharim on Jan 7, 2023, 12:19 PM
State:
6DNMIEOOIJSS6MNPFMUN4G6OQKGMBYIRTGY23OHH4JCDUS7E4DJACAdd Range as Stat. Allow weapons to have effects, casted during weapon swap. Introduce 3 new triggers - OnApply/OnEquip/OnUnequip
Created by itai.sharim on Dec 31, 2022, 6:47 PM
State:
KAVLI4C4LMZBLAA33EV56VDWJBKKN5WNDRGKAXBQGJVMPGWA6Q6QCRefactor Stat modifier as perishable collection with cancellation token
Created by itai.sharim on Nov 26, 2022, 9:11 AM
State:
4HAUOIIE2Z2PJTXIWLKZZ2N4ZQULERTYICAXMR56WOGI633NVSJQCfix all naming violations.
Created by itai.sharim on Nov 18, 2022, 2:22 PM
State:
TB7CGANPY6RK2VEPKMTGUV6WUZ6323RXHL7IAHT7XFKP6QGYLZOACfix missing serialized data after renaming. Remove old tag system
Created by itai.sharim on Nov 18, 2022, 1:31 PM
State:
PMQKJH4HE6PKXRFI4HQUZUBEVGFAS6Q4RRBH3PQN3MDX2C2UMK2ACadditional naming style fixes
Created by itai.sharim on Nov 18, 2022, 6:16 AM
State:
FOZWF3CIXHPH3P7EIJSHXPYNIWYG5MWDFT37KCKHEXU3EKJDG2FACStyline - private fields names should follow _camelCase, public fields names should follow PascalCase. OmniSharp seems to accept snake_case as well
Created by itai.sharim on Nov 18, 2022, 5:34 AM
State:
OXSBZ7PCZW43X6IE7PML27N2WYMBHQZFRAQTPEUNAF5QGFIMYGFQCStyling - Omit default accessibility modifiers
Created by itai.sharim on Nov 17, 2022, 9:29 PM
State:
AFO7EQVXQFREEUZOLDNAAR4ALSLHX3RWTESXYXBSWZIH7TY33O4QCfix part of the naming violations
Created by itai.sharim on Nov 17, 2022, 8:50 PM
State:
5AIEUJ3HAXBSUPVZM4BDO22AWEHSLWJCYXNHPOS5GXOF5KHVY2WACupdate to omnisharp v1.25.2. Imported editorconfig to reflect styling. Fixed most of styling errors except naming of serialized fields
Created by itai.sharim on Nov 17, 2022, 4:28 PM
State:
C5TNIKQGAUABTN3GHTHMMGWGWOY3YKAIIUXNZYPDTWYBO7MYZJOACChange path to vector calc and path to raycast
Created by RaniSharim on Nov 15, 2022, 6:29 AM
State:
VOYQBFLVBI32IRLROBKHKN2UNBGQISYOCEYAPRGJ2L7ZTIABHQVQCAdded correct aoe calculations to cone/path for non immidiate call
Created by RaniSharim on Nov 14, 2022, 7:51 AM
State:
Y6TKVBNGTB6DB6I3KCQND6QD56SXLC3LLLLS2X4LRRUD6DEODUNQCAdded correct aoe calculations to cone/path
Created by RaniSharim on Nov 14, 2022, 7:47 AM
State:
5NR2PMJB2EOAIVFTD33T7RRV3RJ7CLTYS7WAZZ52SL6T52CC6I5QCTrigger can now watch either Current or Capacity Stat
Created by itai.sharim on Nov 12, 2022, 6:08 PM
State:
MS6NXRL44P56BLAK7YZKPZT2TO45H2X4I2WBLJ2X4V7HGMQV3GXQCfix conflicts
Created by itai.sharim on Nov 12, 2022, 7:54 AM
State:
5PB2UWXQE25IY3P2FOJBQFALTTNDLSDWB7BNJWF62MFA4VC6MZCQCAdd Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
Created by itai.sharim on Nov 12, 2022, 7:27 AM
State:
VYHXDQ662HQUVFWDT63XQKAEVUR6EQAB6DTHWROXF637PCX2AACACadd moving max to 2nd wave effect
Created by RaniSharim on Nov 6, 2022, 7:39 AM
State:
JDHKSQA63S7HTNGXZ5Z5LCJI6YRABPZFEUTP3N2RSPTOXQE77MGACadd speed to 2nd wave effect
Created by RaniSharim on Nov 6, 2022, 6:32 AM
State:
I2YXFYLE5SBCJVAK7RKSZNGLPS2BPDHSJRPDCMYQ47X7MO2YJJRACadd 2nd wave effect
Created by RaniSharim on Nov 6, 2022, 6:28 AM
State:
SZDB7MFHJV7LHPTUQZDP7PPYLWOVJ5EXM5B7ZWMYYGA3BC6CK36ACfix delayed action
Created by RaniSharim on Nov 5, 2022, 9:39 AM
State:
66G5MYT3ZX2PIAZ55MEJA5R3TLMSD4KWHHVTVEHYQVQAQHN6ECLACeffects seem to work
Created by RaniSharim on Nov 5, 2022, 9:37 AM
State:
RI5DPA3RSWA46YG3KVXVTAXAPSGLRQJHZKCZ4FYJGAQV5UV3BKHQC