4JZPWD5WWS4RD75VIBYV4XURYYFVTW4YSODHNJ2GXIOZA5YXCL7AC
6TAXWREAGU2AW2MHM447UBAE6FNJFTBEGHZCAMVYRI4RKAODDLIQC
R475KN7MR3OG7EBLVNOO7QRIKXDGY2PIDXXV3HW4KBD5QM7B5OJQC
Quaternion direction = Quaternion.LookRotation(Vector3.forward, directionVector);
Quaternion direction = Quaternion.LookRotation(directionVector, Vector3.up);