C7P2WYNCCLPXHFMLHMWCB3DDQWOUDPBSXNJQ2UCGUED4JBUJHCNQC if (_martialSequenceTime > _timeSequenceNodes.Count) {while (_martialSequenceTime > _timeSequenceNodes.Count) {GameObject timeNode = Instantiate(TimeCounterNodeTemplate, TimeCounterTransform);TextMeshProUGUI secLabel = timeNode.GetComponentInChildren<TextMeshProUGUI>();
while (_martialSequenceTime + 1 <= _timeSequenceNodes.Count) {GameObject timeNodeToRemove = _timeSequenceNodes[^1];_timeSequenceNodes.RemoveAt(_timeSequenceNodes.Count - 1);Destroy(timeNodeToRemove.gameObject);}
secLabel.text = (_timeSequenceNodes.Count + 1).ToString();_timeSequenceNodes.Add(timeNode);timeNode.SetActive(true);}
while (_martialSequenceTime > _timeSequenceNodes.Count) {GameObject timeNode = Instantiate(TimeCounterNodeTemplate, TimeCounterTransform);TextMeshProUGUI secLabel = timeNode.GetComponentInChildren<TextMeshProUGUI>();secLabel.text = (_timeSequenceNodes.Count + 1).ToString();_timeSequenceNodes.Add(timeNode);timeNode.SetActive(true);
else if (_martialSequenceTime + 1 < _timeSequenceNodes.Count) {while (_martialSequenceTime + 1 < _timeSequenceNodes.Count) {GameObject timeNodeToRemove = _timeSequenceNodes[^1];_timeSequenceNodes.RemoveAt(_timeSequenceNodes.Count - 1);Destroy(timeNodeToRemove.gameObject);}}